2015

Imasugu Oniichan ni Imouto da tte Iitai (いますぐお兄ちゃんに妹だっていいたい) Review

It’s been years since I played Love, Election and Chocolate (恋愛と選挙とチョコレート). I actually got into it through the anime — the anime itself is okay, nothing great, nothing terrible. What’s worth mentioning is that while the anime was airing, it went all out to advertise a certain game, and that game was Ima Sugu Oniichan ni Imouto da tte Iitai (いますぐお兄ちゃんに妹だっていいたい — “I Want to Tell My Brother I’m His Little Sister Right Now”). I’d had my eye on this one for a long time. Back when I couldn’t read Japanese at all, and then when I could read a little, all I knew was: it’s all-ages, the voice cast is stacked, the music is good, and the art is… decent. So when I got around to it before playing Ao no Kanata no Four Rhythm, I thought… “might as well clear this one first, at least it’s got Ai-chan.” Honestly, I didn’t finish it. I cleared the main sister route and Ai’s Mao route, and the rest I just couldn’t push through… Not for any other reason — the story is just too… flat… The plot can be summed up in one sentence: the protagonist’s mother dies, his father remarries, and he falls in love with his stepsister, who’s been pretending to be a boy. And the whole game reeks of what I’d call “all-ages galgame inferiority complex.” Everyone knows 18+ is where the money is in the galgame market. Plenty of companies have tried all-ages and died horribly; at best most of them release the 18+ version first and then port to consoles for an all-ages cash grab. So as a game trying to move units in the 18+ field while being all-ages, Ima Sugu Oniichan ni Imouto da tte Iitai had to show its sincerity some other way. In a nutshell: if you can’t fuck, you’d better bring something that can compete with fucking.

DEVILS DEVEL CONCEPT Review

There’s a certain writing style I’ve always hated, but I’ve never been able to put my finger on what to call it. Put simply, it’s when someone can’t just say a thing directly — they have to wrap it up first, so you have to squint at it for a second. Like the cafeteria lady serving your rice: she doesn’t just scoop it onto your plate, she digs the ladle in, does a little fairy pose in front of you, and then flings it into your bowl. If the lady happens to look younger than you and is wearing a sexy black-stocking getup, or if the rice is free and comes with three big pork chops, fine. Otherwise you just think the lady in front of you is sick in the head, and after a while you start to find her downright disgusting… …even if she gives you five pork chops. So when a story dresses up its wording or its pacing, if the payoff turns out to be worth the dressing-up, whatever. But if it’s some trivial bullshit dressed up like the apocalypse and a blood feud… that just pisses me off.

Hands-on: Diving Expert 39

Anyone who’s seen me complain every day probably knows my mental state hasn’t been great lately. The kind where you can’t fall asleep at night and wake up early in the morning, so much so that when I should be sleeping I have to go on YouTube and find some uncle and auntie counting sheep before I can drift off. And at this critical moment, my bedside earphones, the Earpod, died… The K314P was actually the backup, but when I saw that the K314P I bought for 90 yuan had gone up to 1000 yuan, I decided to put it away for now and get something cheap instead. That’s when I came across the 39-yuan model in the Diving Expert series.
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Living with Moto 360

I’ve been using the Moto 360 for a while now, but this is the first time I’ve swapped the strap. The stock one isn’t bad, supposedly genuine leather, but I wanted to mess with it anyway, and the matching band wasn’t expensive. The Moto 360 theoretically supports most mainstream watch straps, though I don’t know those markets — I’d never worn a watch before the Moto 360.

Yukikoi Melt (ゆきこいめると) Review

One big reason I play visual novels is that I want to see all kinds of stories. Light novels and anime rarely give you a strict narrative—mostly they hand you a premise and an opening, then it’s expand, expand, expand. You’re just getting into it and suddenly you’ve caught up with the latest release, so you’re stuck waiting week by week while the author drags it out until the heat death of the universe. By the time you finally get an ending, it’s either an open-ended nothingburger or a total trainwreck that leaves a bad taste. I went through that with two manga and decided never again. Most visual novels at least have a clear main storyline. Even if the first half is all tea parties and slice-of-life, there’s a necessary main arc and climax that drives the ending. That’s why a lot of moe-focused games I’ve played eventually throw in some plot development—no matter how well it’s written, at least they make a token effort, tell you the story is over, and give you a Happy Ending. Well… Yukikoi Melt (ゆきこいめると) is a complete outlier. The whole game has basically no obvious main plot—it’s a pure slice-of-life work, so slice-of-life that there’s nothing but slice-of-life. How pure are we talking? Have you seen GJ-bu? Have you seen Non Non Biyori? Have you seen Yuru Yuri? Beyond a premise and a setting, do any of them have a main storyline? No, right!? That’s exactly the style of Yukikoi Melt. If I had to describe it, I’d call it “four-panel manga” style.

Impressions: Sony Walkman

In my second year of high school I got 500 yuan of New Year’s money, and I wanted to spend it on something. While poking around TomPDA I came across a Sony Walkman E505. Seller said it was an OEM pack, bare unit, just over 500. 50 hours of battery life, and it looked good enough. So I bought it without a second thought. To be honest, at first I didn’t care much about the specs or the sound quality. I just thought it looked nice, and that 50-hour claim was tempting. I had an iPAQ Hx2410 at the time, but its battery life was a tragic 5 hours. This was 50 hours. Even with 320Kbps MP3s stuffed in it I could still get 20 hours. That meant I basically never had to think about the battery. One charge and I could mess around with it for a week. High school was miserable every day, so getting to listen to more music was heaven. To use a phrase people use now, it was a “massive happiness upgrade” kind of gadget.

11eyes: Resona Forma Review

11eyes: Resona Forma is the fan disc for 11eyes. I actually played it a long time ago, but only went through Kuraki Misuzu’s and Tachibana Kikuri’s routes — at the time the patch was incomplete and I couldn’t read Japanese, so the rest was a wash. Picked it back up recently and found that more of it has been translated, plus I’ve got enough Japanese reading ability now to sort of fumble my way through. So here we are. I’m genuinely attached to 11eyes. It was my first visual novel with gory blood-spraying and dimension-hopping magic battles — before that everything I played was pure romance, mostly straight-up moe stuff. And I really do think 11eyes has a lot of unique ideas in its setup and structure, the fight descriptions especially, the sheer variety of magic writing — sword styles, sorcery, the later scientific magic, hand-to-hand combat. It covers basically all of it and never really fumbles any of it. The most interesting thing to me now is the Void Boundary chapter bundled with the Xbox version and its take on modern magic: magic chant code stored on a server, magicians connecting via phone and remotely loading curses to cast, with magical duels including big-data attribute analysis and network-layer attack and counterattack. Even now I haven’t seen a battle written with that kind of idea again. “For friends and tomorrow” is 11eyes’ theme. For friends and tomorrow — maybe because 11eyes was popular enough that a fan disc was inevitable. The fan disc is called Resona Forma, which is Latin, or should be Resonating Form — you can read it as “resonant form” or “resonance mode,” hinting at the various resonances between the Eye of Aeon and its bearers, and also signaling that the game is an IF, Before, After structure presenting all sorts of possibilities.

Clover Heart's Review

Clover Heart’s is an old 2003 game. As one of Alcot’s early works, it got a commemorative sequel ten years later in Clover Days. Looking at it now, Clover Heart’s has a surprising number of strong points for a 2003 visual novel — some of it even ahead of its time.

Puramai Wars (プラマイウォーズ) Review

Playing games, the most important thing is to have fun. You can’t force every new game to be a masterpiece. Finishing a game and feeling like you ate shit—that’s the dev team flexing, and nobody wants that to happen. So hey, I’ve got a title here that’s guaranteed to put you in a good mood when you’re done. Wanna take a look? Puramai Wars (プラマイウォーズ) is the new game from Asa Project. The studio’s trademark—I mentioned it over here—is messing around plus face gags. It looks chaotic on the surface, but it gives you this happy vibe. I figure plenty of you have played Renai 0 Kilometer and know the deal: surface-level chaos, but the story has a bit of substance, and amid all the noise you can still feel each girl’s full feminine charm. So the dev team probably figured that formula was popular and went full copy-paste, putting out a brand-new game with basically the same setup: this one, Puramai Wars. As for what the name means, I have no idea. “Puramai” should be Japanese, “wars” is war, and the main premise is a showdown between two families sharing a house. One side is the protagonist’s “good behavior” family; the other is the “bad behavior” family. The official site’s description is literally “the story begins with a war between the well-behaved family and the ill-behaved family.” I need to clarify something here: this so-called “war” basically doesn’t exist in the game… It’s mostly pretty harmonious. If we’re grading this like a school essay, it’s off-topic.
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Hands-on: Key Smart

Key Smart is a crowdfunding project from the evil empire of America. What it does is use a two-steel-plate module to conveniently organize your keyring. When I bought it, the official site still had a 30% OFF discount, but there are a few things I need to tell anyone who comes after me: This thing ships from the US by surface mail, which means it’ll probably take 20–30 days to reach China. You absolutely must write the address in pinyin, not Chinese characters. If you write it in Chinese, it won’t arrive — at least, there’s no precedent of anyone receiving one that way. If too many of your keys have plastic heads, this thing probably isn’t for you. For official accessories, I’d suggest buying just one of the hanging clips. The rest are a rip-off. That USB drive — Kingston on JD has cheaper ones. So what arrived was this envelope: