2023

2023 Splurge Log

2023 was a fairly significant year for me, and a busier one. The price of being busy is that I messed around with a lot of stuff but couldn’t be bothered to write up impressions. Half the time I’d tinker with something, list it on eBay, and then feel even less like writing. You can call me busy, you can call me lazy, or I can just say the thing had no highlights and wasn’t worth writing about. But it’s the end of the year, and I don’t want this year’s business spilling into the next. So here’s a summary looking back at what I messed with this year that’s worth mentioning, with some blunt takes and a recommendation ranking thrown in. These are all short notes, no screenshots. Anything that deserves a deeper writeup I’ll do separately.

Mashiro Iro Symphony REMAKE FHD SANA EDITION (ましろ色シンフォニー REMAKE FHD SANA EDITION) Review

I vaguely remember it — a night about eleven years ago, back when I was still a pure, innocent little 2D virgin. I’d followed the Mashiroiro Symphony anime all the way to the end, and like most of the fat otaku who watched it back then, the redhead’s crying at the end was where it all began. And at the end of the anime, they told you a PSP version with an added route for the redhead was coming out. I had a PSP at the time, but my Japanese wasn’t good enough, so I did what everyone else does — waited for a fan translation. That wait turned into two years.

RG35xx and Miyoo Mini Plus: First Thoughts

In recent years the term “open-source handheld” has basically drifted away from what it originally meant. Originally “open-source handheld” referred specifically to retro handhelds running open-source systems. Some were commercial products flashed with third-party firmware, like the early Subor RG97; others were open by design from the start, like the later Odroid Game series. But what comes to mind now when someone says “open-source handheld”? Generic molds, RK3566 SoCs, and a pile of messy emulators. Lately Android comes standard. Never mind whether the shell infringes on anyone’s design—the SoC’s own attitude toward the open-source community is questionable. That’s why overseas these products were never called “Opensource Handheld” but “Retro Handheld.” A handheld for playing retro games, so retro handheld. Makes sense. Today I’m talking about two retro handhelds you could call “closed-source handhelds”: the RG35XX from Anbernic (Zhou-ge), and the Miyoo Mini Plus from Miyoo, Zhou-ge’s nemesis.
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Sakura no Toki (サクラノ刻) Review

Thinking back, Sakura no Uta (サクラノ詩) was eight years ago now. I rated it pretty highly at the time, and it resonated with me on a personal level given some of my own experiences. It genuinely taught me a lot too, especially about the relationship between “mathematics” and “art” — the correspondence between the golden ratio and the Fibonacci sequence had me half-convinced that a “Creator” and “God” might actually exist, and made me instantly understand why so many scientists end up turning to mysticism. Because there’s just too much in this world that’s strange, mysterious, and completely unexplained. All that to say, I got a lot out of Sakura no Uta, and even purely as narrative it’s plenty gripping — honestly it’s that gripping story that kept me reading, and along the way I picked up all sorts of interesting trivia. I figured the story was over, since the ending really didn’t leave any obvious room for a sequel. Then I heard about Sakura no Toki (サクラノ刻). There’s a sequel? What would it even be about? I genuinely had no idea. The female students who barely registered in the original main plot? Or forcing a route onto Ms. Ai, who was already perfectly complete as she was? The protagonist’s relationship with her was lovely precisely because it wasn’t family but might as well have been — were they really going to shoehorn a romance in just so she’d be “routeable”? No way, right? There’s no need to be that tacky… doing that would drag down the whole game’s prestige and even wreck the protagonist’s character. I already thought him getting with Misono Rin was a stretch — that was already a concession to “R18 game sales” — no need to go that far, surely? And then with the release of Totono no Sora Remake (终の空 Remake), I became even more confident about Sakura no Toki. I figured it absolutely wouldn’t be some unnecessary sequel milking the name, nor a rushed product made just to pander to players by forcing a route onto some character. Well, Sakura no Toki came out anyway, and you can probably guess the rest. I was wrong. Spectacularly wrong.

Review: Galgame Device

I keep seeing posts like this online: “Looking for a device to play Gal.” “Which tablet is good for eroge?” “This handheld is great, a perfect eroge-dedicated machine.” … Sometimes I’m confused too. The “Galgame” category has been a dying industry for ages, so why does it look like there are still so many fans online, willing to spend real money on a pricey dedicated device just for it? Actually, long-time readers of my blog probably know that about 10+ years ago I wrote a similar article. I briefly laid out some of my own views back then; some hold up now, some were incomplete. After all these years I’ve built up a fair amount of galgame experience and cycled through a lot of devices for playing them. Maybe we should sit down and talk about this again, and share some of my experience.

Happy Live Show Up Encore!! (ハッピーライヴ ショウアップ アンコール!!) Review

Honestly, when I heard ハッピーライヴショウアップ! was getting a sequel, I was both surprised and not surprised at all. Surprised because the original story was already complete enough that there was basically no room for a sequel. The protagonist marries Sofia and they even have a kid. What’s left to say? Were they going to have him go back to school as a teacher, hang around a bunch of female students, and fall in love with the daughter of one of the previous heroines? That’s a nasty setup. And the not-surprised part is obvious: Miyabi, who had a decent amount of screen time in the original, was never a romanceable heroine. Her presence was too captivating, her charm impossible to resist — half the time she was stealing the show. I’m a diehard Natsuwa Komachi fan, but I think she already had enough screen time in this game. There was absolutely no need to force a “romanceable route” just to satisfy some straight-guy OCD, especially when it makes the whole story feel inconsistent. But it’s not my call. F-chan needs to make money, so ハッピーライヴ ショウアップ アンコール!!, a new release with a brand-new Miyabi-exclusive route, hit the shelves anyway.

Living with Steam Deck

Preface: my history of buying Windows handhelds The first Windows handheld I bought was probably back in 2015 — also the industry’s first Windows handheld, the first-generation GPD Win. I backed it on Indiegogo. Honestly, I knew it was made by a company in Shenzhen, China, but I had no idea it would later go on sale in the domestic market. I paid in converted USD, and the shipping date was half a year out. What happened next a lot of people probably know already: GPD brought the machine into mainland China, put it up for preorder on JD.com, created a Discord group, and kicked off all kinds of shameless marketing. I was in the first batch of people to join the Discord group, and I even added the two founders on Discord — one was “Wangcai,” the other “Lao Zhu.” I told them I was an Indiegogo backer but physically in mainland China, so could they just ship domestically. Lao Zhu said no problem, and sent it by SF Express. The machine arrived quickly and I wrote a short review. I was actually fairly satisfied with it — mainly because it was small and had everything you’d expect. There were some QC issues, but nothing major. What dissatisfied me most was the screen’s severe color shift, basically no calibration, and the low resolution — a lot of Galgame couldn’t show the full picture. Later I backed the first-generation GPD Pocket. That product’s build quality was far better than the Win’s: all-metal body, genuinely nice to use as a tiny computer. But I have to say, for performance’s sake GPD set very aggressive power limits on many of its products, which made battery life pretty poor. After that I went on to buy GPD Pocket 2 MAX, Chuwi minibook, GPD Pocket 3, and recently even picked up an Ayaneo Air Plus at a low price… So I’ve used a fair number of portable Windows devices, and they always had something unsatisfying. Even with the GPD Win, I never actually finished a single game on it — too hot, battery life too bad, and too much fiddling required. Many times I’d spend a whole day getting one game to run, and by the time it worked I’d lost interest in playing. There was a time I thought Windows handhelds — or X86 handhelds in general — would just always be like this. Then I met the Steam Deck, and it got me to finish several AAA titles, even got me willing to spend a decent chunk of money buying games on Steam. It also cemented one belief and opinion of mine: The Steam Deck is currently the only X86 handheld worth buying.

Tenshi Souzou (天使騒々) Review

Anyone familiar with my past blog posts knows I’m not exactly a Yuzusoft hater, but I’m definitely not a fanboy either. I’ve always kept a measuredly critical stance toward Yuzusoft’s (ゆずソフト) past works. With Sora-iro I called them moege; with Witch I said they needed to get serious; with Senren * Banka I said they were too formulaic; by Riddle Joker and that all-ages title whose name I can’t even remember I was already mocking them as washed up; and by Shinigami no Butterfly I was flat-out saying they’d crashed and burned. So yeah, my feelings on Yuzusoft are pretty negative across the board. Even if deep down I think they’re already better than their peers, they never quite hit that point I’m looking for, never triggered any real desire in me to praise them. Fast forward to 2023: Yuzusoft is still alive, still putting out a new game every 1–2 years. This one’s called Tenshi Souzou (天使騒々). Honestly, the name is terrible, gives off major Tenshi Ranman vibes. And after reading the game’s synopsis, I pretty much assumed this was Yuzusoft returning to their roots — by lying flat on their face.

Logitech M575

A long time ago I used Logitech’s trackball line — the much-praised M570. For a while it was my daily driver; I bought several of them and even swapped in a fancier microswitch. Then… at some point I just gradually stopped using it. Maybe I got tired of cleaning the ball every day, or maybe it was the lack of Bluetooth, which always meant giving up a USB port — either way, “trackball” quietly dropped off my peripherals list. Later I heard Logitech had put out a new trackball with some kind of electromagnetic scroll wheel, but the price was absurd. Then came the M575. It’s the M570 with Bluetooth added and a slightly reworked shape, and that seems to be about it. Filling in the old model’s Bluetooth gap took Logitech at least five years. Impressive stuff.
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Lenovo Chromebook 10e: First Thoughts

Not long after I sold off my HP Chromebook X2 11, I regretted it badly. I couldn’t find a tablet that met my needs anymore. Sure, that knockoff Surface from HP had all sorts of crappy problems, but compared to Android tablets that can only play games and watch videos, its advantages were pretty obvious. Then I saw this thing on eBay: Lenovo Chromebook 10e Another Chromebook tablet. Performance-wise it’s about the same as the Duet, but the difference is it actually has a 3.5 mm headphone jack, and it comes with a keyboard cover that looks pretty solid. The only catch is it has no trackpad, but who cares—it’s a tablet, it has a touchscreen!