Neko to Joshiryou Seyo! (ネコと女子寮せよ!) Review

The “Greatest Eroge of All Time”

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A while back, “Bro of Bros” Tony Daiki finally dropped a new album after six years, with a ridiculously flashy title:

Greatest Works of Art.

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But when I actually listened to it, something felt off:

“It’s just a pretty ordinary album—honestly, a lot of it feels outdated, it’s lost that forward-looking edge it used to have. How can you call this ’the greatest works of art’ with a straight face?”

Then the MV came out, I watched it, and it hit me.

Oh. So “Greatest Works of Art” isn’t the whole album—it’s just the lead single. And the song isn’t saying it’s great; it’s just name-dropping and mashing up all the “greatest works” from art history.

So the album is called Greatest Works of Art because that’s the lead single.

And the lead single is called “Greatest Works of Art” because its content pays tribute to those “greatest works”—not because the song itself is great.

Once you get that, the title actually makes sense. No real problem, just a bit of deliberate clickbait. To me, Jay Chou’s new album feels more like a Frankenstein—stitching together everything he thinks is “the sickest” or “the greatest,” and that’s it.

This kind of tribute-and-stitch approach to “great works” happens in plenty of fields, and in the almost-ignored world of eroge, it’s practically the norm.

Take Neko to Joshiryou seyo! (ネコと女子寮せよ!), the game I’m talking about here.

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Before this game came out, I looked at the description and figured I knew exactly what it was: cats, a girls’ dorm, a café, maid outfits—definitely your typical school-cohabitation-plus-café-management plot. So I wasn’t that interested. But out of boredom I gave it a try, and realized I’d been thinking too small. This game is way more ambitious than I expected.

The setup starts with the protagonist living at school alongside his little sister, Yasaka Kanon, and his older sister, Yasaka Hiiragi. A relative runs the café on the first floor of the girls’ dorm. You’d think that’s the whole premise—but then the game hits you with a curveball: our protagonist can use magic…

Just like that, fantasy elements enter the picture. The protagonist uses magic to save a classmate, Tachibana Haruka, from danger. She realizes he’s got a rare talent for the arcane and tracks him down by scent. Add the two big-breasted girls who already work at the café, and that’s your full roster of heroines.

Normally a game like this would proceed by conquering each girl one by one, triggering extra events, raising affection, entering individual routes, and wrapping up. Right?

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But this game’s character routes are nothing like what you’d expect.

Let’s start with the little sister route. I honestly forget whether the game says she and the protagonist are blood-related—probably yes. Doesn’t matter. This route felt like a near pixel-perfect copy of the famous sister game Yosuga no Sora. The sister is jealous, has poor stamina, clings to her brother, and there’s even a scene where the brother catches her masturbating in her room—almost exactly like Yosuga no Sora. Of course, this game won’t end with a double suicide by drowning, but it suddenly reveals that the protagonist and his sister aren’t from this school—they’re from another world…

Yes, on top of the fantasy stuff, they throw in everyone’s favorite isekai. Legend has it their father was a hero in another world who fought the Demon King, rescued a princess, married her, had kids, and sent his son and daughter here to live in this world. They hide their identities, and just when the siblings want to start a romance, the protagonist is told the Demon King problem in the other world isn’t solved yet, and as the hero’s descendant, he’s destined to defeat the Demon King. Then the game spouts a bunch of nonsense I can’t even remember—something about the protagonist dueling the Demon King (or his minion), fulfilling his mission, and the sister opening a magic book and exchanging love and peace or whatever, and the story ends…

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The routes for the other two big-breasted girls and Tachibana Haruka follow basically the same pattern: romance starts, some naughty CGs, but the heroine always stumbles into a certain study in the dorm, finds books about the other world, triggers weird magic—like timed arousal or something—and finally monsters from the other world invade, the protagonist drives them off, the end.

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By now you’re probably thinking this game makes no sense. Why would a café-management game bring in magic, and even isekai?

And you definitely wouldn’t expect it to have a True End.

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After unlocking all the other routes, you can pursue the café’s owner—the protagonist’s older sister, Yasaka Hiiragi.

Yes, in this game you don’t just get to fuck your sister; you can also bang your older sister.

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But as this route progresses, the protagonist discovers that this “sister” isn’t his real sister—she’s the proprietress of an inn from the other world. Back when the hero was marching through the empire to rescue the princess, he was taken care of by an innkeeper who developed feelings for him. Later, after the hero married the princess and faced a crisis, he sent his children to this world, and the innkeeper accepted the task and came along, setting herself up as the protagonist’s older sister.

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So this route is about the protagonist fucking a woman who had a crush on his own father. Holy shit!


People have been leaving comments and emails on my blog saying, “The plot you wrote about such-and-such game is wrong.” Sometimes I want to explain, but I realize I can barely remember the game’s content anymore. Maybe I’m getting old, or maybe I jerk off too much and my memory’s gone to shit.

I feel this especially strongly with Neko to Joshiryou seyo!.

I played it about half a month ago, but I can hardly recall anything about the “other world” stuff. I just remember it was absurd and stupid—so stupid it made me laugh while playing—but now I can’t remember the details. On top of that, the game barely has any CGs for the other-world plot, so it’s even harder to picture specific scenes. Oh right, that cat in the game is actually an incarnation from the other world too, though I doubt it matters. The game also seems to say the other-world-style bathhouse is an entrance to some world or something—I can’t remember either.

Anyway, a game that combines “café,” “girls’ dorm,” “magic,” “isekai,” “fucking your real sister,” and “NTR-ing your own dad” fails to reach a satisfactory level in any of these aspects. It barely leaves any impression. All I remember is that the sister’s masturbation scene is way too similar to Yosuga no Sora—and I’m not even a siscon.

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The only highlight is the art. The heroines are drawn well—not exactly cute, but pretty sexy. Their designs clearly echo famous anime characters, especially one who looks like Mrs. Nishikata.

I don’t know what mindset the writer and planner had when making this game, but after listening to Tony Daiki’s new album, I think I get it. To make an excellent eroge, why not just take all the best elements from the industry and stitch them together?

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Isekai is a proven sales password. Sibling incest, magic and heroes, princesses and heirs, a dash of NTR, wrapped in a bland café-management skin, plus a crazy twist—on paper, this game is bursting with hooks.

So to put it diplomatically, this game might just be “the greatest eroge of all time”—after all, it combines so many “great” elements.

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