Puramai Wars (プラマイウォーズ) Review
Playing games, the most important thing is to have fun. You can’t force every new game to be a masterpiece, and when a game leaves you feeling like you ate shit, well, that’s the dev team flexing, and nobody wants that to happen. Hey, I’ve got a title here that’s guaranteed to put you in a good mood after you finish it. Wanna take a look?
Puramai Wars (プラマイウォーズ) is Asa Project’s new release. The studio’s signature… I’ve covered it over here: messing around plus wild facial expressions. It looks chaotic on the surface, but it gives you a genuinely happy atmosphere. Plenty of you have probably played Renai 0 Kilometer and know the drill by now. It looks like nonsense on the surface, but the story’s actually got a bit of meat to it, and amid all the noise you can still feel each girl’s full-on feminine charm.
So the dev team probably figured that formula was popular and just went full copy-paste, putting out a brand-new game with roughly the same setup: this here Puramai Wars. As for what the name means, I honestly don’t know. “Puramai” should be Japanese, “wars” is war, and the main premise is a showdown between two families sharing one house. One side is the protagonist’s “good-conduct” family, the other is the “bad-conduct” family.
The official site’s blurb is literally “the story begins in the war between the good-conduct and bad-conduct families.”
I need to clarify something here: this so-called “war”… basically doesn’t exist in the game. It’s mostly pretty harmonious.
By essay-grading standards, this is off-topic.





