Maitetsu Last Run (まいてつ Last Run) Review

Maitetsu came out back in early 2016, so it’s been almost five years now.

Hard to believe this game is already over 4 years old. Back then my reaction was “eh, it’s fine” — the production values looked pretty solid, but the story left me with a lot of conflicted feelings.

How do I put this… the game is set in a “fictional world,” but it uses a ton of homophones and pictographs to stand in for the real world. And on top of that, everything is bent toward steam train nostalgia.

So what’s this “nostalgia” about? I remember the game sets up a “new energy company” and makes it the villain — says the new energy company clearly has pollution problems, and it’s “evil” enough to want to abolish the current “steam trains.” In the end, the game’s story has the “steam trains” receiving protection from a local deity, proving they can still hold their own in the tourism department, and the town’s “new energy project” just gets shelved.

Honestly, I’m pretty confused. Replacing old energy sources with new ones is just the natural order of things, so how did it turn into such a tragic, grand issue? It even gets elevated to a political level somehow?

And you say new energy has water pollution problems — so steam locomotives have no air pollution or environmental pollution problems either?

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And to really drive home how evil the “new energy” side is, the game throws in a hilariously goofy mayor route and a little-sister route, which try to stand up to the new-energy faction and make it sound like the entire town’s residents would rather pick the slower steam trains and reject new energy outright — I was laughing and crying at the same time.

It’s kind of like that “I’d rather have a blackout than tolerate a nuclear plant” mindset.

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Einstein yori Ai o Komete (アインシュタインより愛を込めて) Review

Niijima Yuu has a new game out. Out of nowhere in the back half of the year, he announced a new brand under Key called Glovety, teaming up with his old partners from Koi x Shin Ai Kanojo (恋×シンアイ彼女), Kimishima Ao and Shimizu Masatoshi, to put out the brand’s first new title (and I figure it’ll also be its last): Einstein yori Ai wo Komete (アインシュタインより愛を込めて).

アインシュタインより愛を込めて — what does that mean? It means From Einstein With Love. Except the game’s actual English subtitle isn’t that at all. It’s The only source of knowledge is experience. Sort of a “theory comes from practice” vibe, and that line also feels like a follow-up to Einstein’s famous quip: Information is not knowledge.

Anyway, Niijima Yuu is back, and this time he’s brought Kimishima Ao, the otaku favorite, along with a title so artsy it hurts. A whole bunch of otaku collectively lost their minds. The game wasn’t even out in trial form yet and people were already rushing off on “sacred site pilgrimages,” dissecting every element of the single poster that had been released and guessing what kind of story Niijima Yuu might tell. Coupled with the heroine’s “genius-level intellect” setting, everyone started speculating about the plot: would it be about a super-smart but emotionally clueless person slowly discovering love? Would it end with a science-minded boy and girl falling for each other and trying to prove it? The game hadn’t even shipped, and people were already working themselves into tears. Honestly, outside of Yuzusoft fans, I’ve never seen such a powerful capacity for self-induced emotion, and it made me a little less hyped for the game.

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A Few Days with iPhone 12

The iPhone 12 is out. Sure, plenty of people are grumbling about the lack of a high refresh rate and the smaller battery, but given that the design went back to the sharp-edged look of the iPhone 4s era, it’s still worth a look.

I picked up the iPhone 12 in green, 128G, and traded in an iPhone 8 64G for cash. When the iPhone 12 first launched you actually couldn’t reserve one — aside from the first batch of online orders, if you wanted a physical unit from a brick-and-mortar store you had to keep waiting. I went to the Apple Store at Zhengzhou MixC and found nothing but iPhone 11s inside.

I asked the sales girl — one who looked like Inori Minase — and she said there were no units in store right now, and she couldn’t say when stock would arrive.

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Hands-on: Sony Walkman ZX505

I’d been using the Sony Walkman ZX300a China version the whole time before this, and honestly I was pretty happy with it. In theory, two years later Sony puts out its upgraded Walkman ZX505, and I should be excited and upgrade ASAP. But I wasn’t. The upgrade points were too few:

  • The system switched to Android (but it’s just a player — Android is useless here)
  • The port switched to Type-C (a good thing, but not enough to drive an upgrade; I already have way too many Walkman cables)
  • A bigger non-matte screen with higher resolution (who was it that hyped matte screens back then?)
  • Some features that look nostalgic (who actually uses that Walkman cassette playback mode? Besides buying it to show off)
  • More for the same price (slightly cheaper than the ZX300 preorder, but still not as good as the FiiO you’d compare it against)

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A Few Days with Google Pixel 4 XL

On September 30, 2020, Google announced this year’s new phone, the Pixel 5.

But a month before that event, I picked up Google’s previous-year flagship, a Pixel 4 XL 128GB.

There was a reason for that: the Pixel 5 is just that bad. Hole-punch screen, downgraded processor, squeeze sensor gone, IR gone, radar gone — by any measure it’s a piece of junk at the level of a thousand-yuan phone, the kind that competes with Xiaomi’s Redmi over here.

Google’s explanation is that this time they used a bigger battery and a 5G-capable chip, so the overall experience hasn’t been downgraded.

Oh my god, don’t you know Redmi has supported 5G for ages? Big battery, you say? Hell, which domestic thousand-yuan phone has a smaller battery than yours?

Google proudly announced a price of $699.

Bear in mind that buying a domestic phone (one that can be bootloader-unlocked) only costs me around 2000 RMB.

Only an idiot would buy your Pixel 5. It’s not a flagship at all.

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Google Pixel Buds 2: First Thoughts

Why did I even buy this thing… probably because I had such a good time with my last-gen Pixel Buds.

I was actually pretty happy with the Pixel Buds, except the fit was beyond words. That dangling cord was just stupid. I mostly wore them running, and that damn cord kept swinging around, teaching me what “occlusion effect” really means.

Now the Google Pixel Buds 2 finally exist, and the stupid cord is gone. But this thing Google built to pair with Pixel phones and fight Apple’s AirPods is still as unreliable as ever:

  • No AptX support
  • Only white at launch
  • Various problems and complaints shortly after release

But Google products are American-made after all, and plenty of American tech media started hyping it from day one, the same way they hype the Pixel line. If it’s Google, it can’t be too bad. And after the hype, they go home and keep using their iPhones…

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Hamidashi Creative (ハミダシクリエイティブ) Review

Back when I first became an otaku, I had this weird sense of superiority.

I don’t know where it came from, but I just felt one step above everyone else. It was like 2D culture was the ultimate goal of life, and all those people around me who didn’t get it were just aimless walking corpses. In a world of black and white, only 2D culture made me colorful.

So I boldly changed my profile picture to a moe girl, set my desktop wallpaper to a big-breasted girl, and wore the strange looks from others like a badge. The whispered gossip behind my back actually made me prouder.

“Anyone who loves 2D culture is a friend.”

At the time I thought I was insanely cool, like the one sober person in a room full of drunks.

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Kagi o Kakushita Kago no Tori (鍵を隠したカゴのトリ) Review

The “caged bird” that got delayed for over a year

Cabbit, a brand under Skyfish, is a company I find genuinely interesting. They’ve put out a whole series of “mystery-flavored” games — starting with Midori no Umi, then Sora no Hana, then Hakoniwa Logic, and so on. The premises are always fun, dripping with suspense from the very first scene, and they usually land on a decent ending. But Cabbit’s real signature isn’t the “mystery” — it’s the way they serve up the fear lurking behind it with zero restraint. Their earlier games had bloody scenes, heroines getting broken in every sense, and combined with the fog-of-war plotting, it always hit hard.

My guess is that the man behind Cabbit is Mikuri Mikuri (御厨みくり). He’s not officially attached to the brand, but he’s been involved in every single one of their games, often as “planner.” I don’t really know his style — he’s worked with bigger companies too, and nothing about those credits stands out — but compared to what Cabbit was doing before, you can at least infer the guy has some chops.

So after nearly two years of silence, Cabbit announced a new title last year: Kagi wo Kakushita Kago no Tori (鍵を隠したカゴのトリ), set for release on August 30, 2019.

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And then, surprise — this damn game got delayed for a whole year. Various reasons along the way. At first it was probably just not finished, then at the end of the year COVID hit, and there were rumors the producer was hospitalized. Anyway: push after push, delay after delay…

Aug 30, 2019 ⇒ Oct 25 ⇒ Dec 20 ⇒ Feb 28, 2020 ⇒ Apr 24 ⇒ Jun 26 ⇒ Aug 28

Finally, a year later on September 25, 2020, the game actually came out!

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Ano Hi no Tabibito, Fureau Mirai (あの日の旅人、ふれあう未来) Review

Pulltop probably got paid off by some local government somewhere, because they’ve started pumping out a whole series of “tourism promo” games. The story is light, sweet, and most importantly, all-ages…

Last year they had Sora to Umi ga, Fureau Kanata, and this year they went and made a sequel called Ano Hi no Tabibito, Fureau Mirai. As expected, it shares the same world, the same staff, and even the same characters. Before release, this game had zero presence. I just remember Pulltop putting out a statement one day saying something like “Due to the pandemic, Ano Hi no Tabibito, Fureau Mirai has been delayed.”

Everyone was dumbfounded when they saw that. Not because of the delay itself, but because of something else:

Since when was Pulltop releasing this game?

We didn’t even know it existed!

And when they announced the delay, the game didn’t even have a proper website yet. Later on, the scenario writer plugged it while doing promo for ATRI, otherwise literally nobody would’ve cared.

Anyway, the game did come out. The previous title’s “Ogasawara Islands diving” story was actually pretty good, so how does this new one hold up?

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Kakenuke Seishun Sparking! (かけぬけ★青春スパーキング!) Review

2020 was a rough year for the whole world. COVID hit a lot of industries hard, and that includes the Japanese visual novel business.

I say “even” because visual novels theoretically shouldn’t be affected by the pandemic. Selling software, collaborating online, selling through online stores, and the customer base is all otaku who can’t be bothered to go outside—by all rights, the industry should’ve been totally fine. Unfortunately, the actual visual novel market doesn’t work that way.

Because visual novels live and die by first-week sales, and first-week sales don’t depend on game quality at all—they depend entirely on the bonus merch driving purchases.

And bonuses are tied to specific retail stores, which means, surprise, you’re back to physical storefronts.

It’s 2020 and software sales still rely on brick-and-mortar. Only in Japan, I swear.

Saga Planets, though, doesn’t seem worried about money. Their previous title Kinkoi was a huge success and clearly raked in a mountain of cash. Rumor has it Saga Planets split from Visual Arts (Key’s parent company) and went independent. They’re really flying high now. My guess is they’ve gone back to the “money is no object” phase.

Remember what happened last time Saga Planets had money to burn? Yeah, you know where this is going.

Last time it was Karumaruka. This time, probably because Kinkoi did so well, they made Kakenuke★Seishun Sparking!

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