Karigurashi Renai (かりぐらし恋愛) Review

Asa Project. Once my favorite brand.

I used to think Asa Project was the Wong Jing and Stephen Chow of the visual novel world, especially after my first encounter with their games.

For a while it seemed like they’d found their lane: exaggerated faces plus comedy. They put out some decent stuff, and by the time Kara Kurashi Renai… no, by the time Hitotsu Tobashi Renai (ひとつ飛ばし恋愛) came around, the meme game and the parody had hit its absolute peak. First time I played it, it honestly kind of “scared me” — felt like they were trying way too hard. Years later, going back to it, I realized that was Asa Project’s actual peak.

And when you say peak, you’re also saying everything after it is downhill…

Pura Main Wars (プラマイウォーズ) just barely held the rhythm together. Then came that baffling Suki to Suki to de Sankaku Renai (スキとスキとでサンカク恋愛), and I felt it deep: Asa Project had lost the plot.

They seemed to be dropping the parody angle and pivoting to pure romance, leaning harder into making the girls bashful and cute — without fully giving up the old “parody skit” stuff.

The result is a mess. If you want pure romance, commit to it. Stop having the girls spew dirty jokes every other line. If you want parody, then set up a proper straight man and funny man, let the characters actually play off each other.

Sadly, Asa Project trimmed the game’s “plot engine” down to one character — or half of one — and slowly pushed her to the margins, turning her into a mascot whose only job is reminding the player “this is an Asa Project game.” Nothing else.

The games started cramming in more and more tsundere bashful cuties, and, well, you know how it is — Asa Project’s artists are what they are. Not exactly boner-inducing. So the games got weirder and more boring: no comedy, no romance either. Funny thing is, under the same HOOKSOFT umbrella, Asa Project is getting outclassed by smee. smee’s skits keep getting sharper, the atmosphere keeps getting cozier, and the romance is still there. Asa Project, meanwhile, became a neither-here-nor-there mess. Painfully awkward.

So with that awkward feeling, we arrive at Asa Project’s new release: Karigurashi Renai.

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Hello, Mr. President

Everyone knows I’m nothing:

I got stripped of my gamer card for playing Honor of Kings. I got stripped of my Galgamer card for not playing White Album. I got stripped of my otaku card for barely watching anime. I got stripped of my geek card for not being able to code. For some indescribable reason, I recently got stripped of my dead-otaku card too. And for not crossdressing, not doing the BL thing, and not picking fights, I got stripped of my Google+ card.

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Blueberry Mousse Cake

I’ve made mousse cake plenty of times, but this time I went for blueberry.

The method was the same as before, just with crushed blueberry filling mixed in and blueberries on the outside for decoration…

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Review: Pebble Watch 2 Heart Rate Edition

For various reasons my Android Wear watch died. I figured fine, whatever — I never used to wear a watch anyway. But it turns out that suddenly not wearing one threw me off; I kept glancing at my left wrist for the time… so I guess I’m used to wearing a watch now?

So I started looking for a temporary replacement, and the budget was definitely low because I’m broke. Eventually I spotted a Pebble Watch 2 Heart Rate Edition on Amazon for a bargain $25.

Shipped straight to me, and it wasn’t even hit with customs. Really lucky.

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Yakusoku no Natsu, Mahoroba no Yume (約束の夏、まほろばの夢) Review

Must’ve been almost two years ago now — there was this game called Hatsukoi Sankai Me. It had that annoying Sendai auntie in it, but the story was actually pretty interesting. And when it came out the marketing was basically nonexistent, yet the quality was already above par for a 2018 visual novel. This is why we keep saying the industry is doomed: everything coming out this year is just too dumb.

So the studio behind Hatsukoi Sankai Me, Windmill — colloquially “Fuusha-sha” — grandly announced a new title this year with a name that sounds like they were happy to burn money on it: Yakusoku no Natsu, Mahoroba no Yume.

Literally that’s “Summer of Promise, Dream of Illusion.” Though mahoroba isn’t quite just “illusion” — it leans more toward “utopia” or “paradise.”

The game wasn’t even out and Windmill started promoting it, at least half a year of preheating. Then I saw how they were promoting it and I fucking spat out my drink.

They chose to promote this game by releasing the scenario text first!

Look, as an eroge company, wouldn’t you want your marketing to push sales as hard as possible? Who buys eroge the most? Isn’t it the “hardcore wealthy otaku” who scream “my wife” at everything on the internet, retweet every lewd image, and shout “I want to draw bishoujo” in their spare time? The irony is that the people who nitpick the scenario every day (like me) often aren’t the ones willing to drop money on tokuten, and sometimes they even turn into 割り厨.

In short: the people who actually buy a lot of eroge don’t care about story at all. As long as the girls look good and the plot doesn’t have them gang-raped into meat toilets, sales won’t be low. What good is a good story? It doesn’t sell. Look at Sakura no Uta — praised to the heavens, and it still didn’t top the sales charts that year.

Who was number one? Yuzusoft (lol).

So if I were Windmill, for this new title I’d just keep dropping CG after CG, mostly lewd ones, the lewder the better. That’s how you build attention and sales, dammit.

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Of course, this seems to be the mainstream way to promote a visual novel these days. The industry really hasn’t changed one bit.

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