Koinosu Icha Colaise (こいのす☆イチャコライズ) Review

When I was a kid, my father would rigorously review my homework—essays above all.

By “review” I mean I had to show him my essays first, he’d give suggestions for revision, and only once he was satisfied and I’d done enough editing could I hand it in.

Pretty unreasonable, right? A very paternalistic approach, right? But every coin has two sides—luckily my father happened to be a decent writer himself, so a lot of his feedback was actually useful.

The thing I remember most is what he said about narrative essays. Sometimes he’d flat-out call my writing “boring”—meaning it gave you no desire to keep reading. “You should give your story ups and downs, maybe even suspense, so people will want to keep going.”

“But the thing I’m writing about was just boring.” I think it was about giving up my seat to an old lady—“A Meaningful Event.”

“You can arrange the story a bit—like, you give up your seat but she flat-out refuses to sit at first, and only later explains she thinks she’s not that old yet, or something…”

“But that’s just making stuff up…”

“And giving up your seat isn’t making stuff up? Have you ever actually given up your seat?”

“…………”

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菠萝炒饭

Saw this online, glanced at the recipe, thought it looked dumb as hell, and just went ahead and made it.

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Natsuiro Kokoro Log Happy Summer (ナツイロココロログ Happy Summer) Review

Voice actress Matsunaga Rika (Yomogi Kasumi) must be thanking her lucky stars she got cast in Natsuiro Kokoro Log. Why? Because on her Twitter page, the only character she can actually show off is the main heroine from this game. Every other role she’s done is either some jobber or a boss — and if it’s a lead, it’s guaranteed to be the busty heroine of some nukige getting violated, the kind of thing you’d be embarrassed to use as an avatar.

Actually, the heroine of Natsuiro Kokoro Log, Tokiwa Kuon, is genuinely adorable. Thanks to artist Shirakawa Mochizuki’s moe one-hit-kill, this game is a breath of fresh air among “moe-nukige” titles. Story? Music? Voice acting? None of it matters here — as long as it clears the bar, the art style alone is enough to make moe pigs cry out banzai.

But as you all know, I’m not some moe-obsessed fanboy, and I’m not a little-sister complex guy either, so while playing Natsuiro Kokoro Log (ナツイロココロログ), all I really felt was that this game’s protagonist is a total fucking idiot. I said it in a previous post too: this guy is wishy-washy, has zero opinions of his own, and the moment things look bad he immediately tucks tail and runs. When the girl wants nothing from him and all she needs is for him to nod, he instead turns around and goes home. In real life, that’s the kind of scumbag who has a great time banging a girl, then vanishes the second she’s pregnant. And somehow that scumbag is the protagonist of a harem-flavored moe game. I can’t accept it.

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Hataraku Otaku no Renai Jijou (働くオタクの恋愛事情) Review

Last week in Zhengzhou I met up with a friend from Beijing who works at a well-known internet company with business all over the country. He’s fairly famous on G+ as a road-bike inner-thigh chafing specialist and senior programmer critic, “Neo Slixurd.” Since his name is Neo and he’s gay, I usually call him “Genio,” or just “Genniao” for short.

Chatting with Genniao is always a good time. We started by discussing whether “Princess Xiaozhu is actually an idiot,” and quickly reached a consensus. The conversation later drifted to the fact that I play visual novels.

What Genniao was most curious about was how I learned Japanese so fast. It wasn’t fast at all, honestly — play porn games every day and you’ll learn fast too. My experience with that is documented here.

His second question was how many games I actually play. By my own count, I got through about 80 last year. That number isn’t exactly accurate, since I personally treat visual novels as novels — meaning I only read “the main ending the game anoints as canon.” Every other ending is just a “possibility” to me. If you’re in love with a heroine you can fantasize about it, but it’s not the real story. So for most games, unless it’s something like Hatsuyuki Sakura that splits the whole story apart, I just take the main route and skim the rest. A single game isn’t that long either — if you clear every route, according to ErogameScape most Japanese players need about 19 hours. That’s not so bad, but who plays this stuff every single day?

Finally we got onto where visual novel stories are headed. Genniao said the games he’s played are all older ones or the more famous ones, and he has no idea what the newest stuff is like. I explained that most of the newest games are still clichéd as hell — a notch above the current mainstream seasonal anime in overall quality, sure, but that’s just a product of the audience. ErogameScape stats show most eroge players are in the 25–30 age bracket, not the under-20 elementary-schooler tier you get watching anime on Bilibili in this country.

“Honestly most eroge plots are pretty stupid. Like the one I’ve been playing recently.”

And that’s how I brought up Hataraku Otaku no Renai Jijou.

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Fedora 25 quick setup notes

The Fedora 25 here is the Gnome-Shell-based Fedora 25 release.

Verdict first: after setup, Fedora 25 with Gnome-Shell is basically usable — and “basically” is doing a lot of work in that sentence.

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Suisou Ginkka no Istoria (水葬銀貨のイストリア) Review

I’ve made no secret of how much I love Hihou no Mahoutsukai (紙の上の魔法使い), or of how much I praise its writer, Rukuru. Same goes for Unmei Yohou wo Oshirase Shimasu, the game Rukuru put out before it. What makes this writer so strong is that he genuinely knows how to tell a story — the pacing, the dialogue, the word choice and the overall style all give off this elegant, gripping feel. Other visual novel writers, by comparison, read like high schoolers in the middle of a chuuni phase. That gap hits you hard: play a Rukuru game, then go pick up some mainstream VN, and the latter’s dialogue feels stupid and half-witted next to it, while the former actually reads like a story, one with images in it. I guess that’s what you’d call raw skill in a scenario writer.

After Hihou no Mahoutsukai, the studio Ugui Sugura went quiet for way too long. A little over a year before, they tweeted that yes, they were properly working on a new game; then at the end of 2016 Suisou Ginkka no Istoria got announced, an early 2017 trial came out, and in March it launched with zero delays. Happiness arrived too fast, and I started playing the moment I got it. (I’d love to buy a legit copy, but I have no idea if standard forwarding will get me a friendly invitation from customs — any veterans with a reliable route, please enlighten me.)

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