Cross Concerto (クロスコンチェルト) Review
I’ve always thought the Japanese eroge industry should learn some new tricks. Try new game styles, beef up the interaction systems, expand the settings and worldbuilding, and open up more distribution channels — Steam, say, with a Simplified Chinese launch on day one. Boost sales on one hand, improve quality on the other.
But things never go the way I imagine. The Japanese eroge industry learned the first half and threw away the second.
In other words, they started caring more and more about sales and profit. Improve quality? Doesn’t exist. Once in a while there’s a seemingly sincere “big-budget production,” and it’s still some baffling wildcard where the writer runs wild, it bombs, and the whole brand vanishes.
Unlike those wildcards, most of the old brands that “can’t afford to lose” went for steady, solid… scamming.
So we get more and more volume splits and Steam releases, plus all kinds of blunt, simplistic premises. They honestly don’t care what the story’s like — as long as it sells and makes money, that’s fine.
This quick-cash approach naturally left the companies that “actually tell a good story” half-dead. But some of them learned a new trick: crowdfunding.