Some eroge studios, to make their games’ themes clear, put together projects tied to the seasons.
But sometimes those projects get a little ambitious, and they do a “four seasons series”… meaning four games, each set in a different season, each telling a different story.
Wake up. Put away that kitchen knife and those razor blades you were about to mail to Japan—they didn’t even make it through customs. I’m not talking about Shinji Nii, I’m not talking about Natsuyume Nagisa, and I’m not talking about Hatsuyuki Sakura. I’m talking about the “Season Kana ABB” series put together by Watanabe Ryoichi and Kio Nachi.
One of the writers on Harumade, Kururu is a guy named Watanabe Ryoichi. His latest work is Ao no Kanata no Four Rhythm, but before that he and his buddy Kio Nachi worked on a bunch of eroge, including some with seriously weird premises. I looked into it way back, and eventually noticed these works tend to share one thing:
They love a mindfuck twist. Right at the end they tell you the protagonists were living in a dream, or that the world wasn’t the real one.
One of the better-known Watanabe Ryoichi and Kio Nachi collaborations is Sukima Sakura to Uso no Machi. No prizes for guessing, that game ends with exactly that kind of reveal. Though the two weren’t the planners on that one, so who knows if it’s their fault.
Anyway, Harumade, Kururu is one of these two madmen’s joint projects. Why’d I play it?
Because the OP hooked me again, obviously.
Harumade, Kururu… the art’s got those twisted faces again, but it’s not the full NekoNeko Soft crew so it’s not a total disaster. According to the reviews on Chuuni Space, the game wins on story, and I’m a story guy, so I figured I’d give it a run.
That run took half a year. More precisely, I did the pre-OP and a chunk of the post-OP stuff first, then only recently finished the rest.
How do I put this… the story is genuinely insane, tons of imagination. But this game should not be… this long.