Kimi e Okuru, Sora no Hana (キミへ贈る、ソラの花) Review
My take on whether ghosts exist has gone through several phases…
In elementary school, when I heard there might be ghosts in the world, I was terrified. I couldn’t even sleep after watching those cheap Hong Kong and Taiwan horror flicks, and local ghost stories were enough to make me afraid of the dark. Then I saw some behind-the-scenes footage of those Hong Kong/Taiwan horror movies, and I started spreading ghost stories myself, and after that I was never scared again.
Humans only fear the unknown and things they can’t control. That’s how I understand it. As for ghosts, humans can’t catch them, but they can’t deny them either. Some even go so far as to say ghosts have magic, supernatural powers, that they can control people and command wind and rain, which makes everyone even more anxious.
Later I developed a new understanding of whether ghosts exist or not: if people become ghosts after death and can run rampant in this world…
then wouldn’t the world be full of ghosts by now! Humans would’ve been wiped out by ghosts ages ago, right?
So after Hatsuyuki Sakura, I played another game about ghosts:
Kimi e Okuru, Sora no Hana is Cabbit’s second work — yeah, yeah, the same one as Midori no Umi last time. This time they dropped the artist whose art gave off a strong nukige vibe and had Yukie, the character designer for Chisa, who claims to be female, handle the art solo. From the outside it looks like a thoroughly heartwarming work.
So is the story actually heartwarming? Trust me — if it’s not, you can come and fuck me up!