Bokutachi ga Shinu made Ato Nanoka (距离男主自杀还有七天) Review
Around 2016, I think. Google+ was still alive back then, and I had this massive urge to express myself—I just really wanted to write something. I was super active in a Google+ community that had these “three-topic snacks” prompts, where they’d give you three related or unrelated words and you’d write a story around them.
Eventually I got it into my head to write this insanely badass novel, serialized. I was still deep in my chuuni phase, and I’d played way too many visual novels, so the stories in my head naturally took on that shape. The idea was a story about an edgy male lead and a heroine at school. Students start dying mysteriously, but it turns out they all killed themselves, and the mastermind behind it is the cute, cheerful, harmless-looking heroine who has a hidden dark side. Using her secret identity, she lures students online, draws out their inner darkness, and talks them into suicide or into hurting each other—all for fun. She keeps her identity perfectly hidden, and since she never directly kills anyone, she can’t really be held responsible. The male lead keeps investigating because of a friend’s death, and the heroine hides who she is and investigates alongside him. The final boss is right next to you—that kind of feeling.
Looking back now, that story is chuuni as hell, and a lot of it is immature and childish. But I still don’t think the subject matter is bad. If anything, it’s something you can always write, because I firmly believe that so-called “demonic whispering” really can drive a person to death. Everyone in modern society is under a ton of pressure, facing all kinds of pain, and it’s not uncommon to be unable to take it and momentarily lose hope.
But what I want to talk about isn’t the story itself. Recently I realized that someone actually wrote the story I wanted to write back then, and turned it into a game… It’s this Steam hit, Seven Days Until the Protagonist Dies.