August

Sen no Hatou, Sarabana no Kōki: Hanaakari (千の刃濤、桃花染の皇姫:花あかり) Review

I have to admit it now: that August title I’d been dunking on for ages, Sen no Hatou, Tokihana Iro no Kouki (千の刃濤、桃花染の皇姫), is actually a really, really goated game. What makes it so good? The good part is that its setting is absurd on the surface, yet still rings true. Back then I was shitposting about it: “How can a world have a theocratic feudal monarchy on one side and a republic on the other, living side by side in peace, with the monarchy’s upper-class kids even going to school in the republic? That’s complete bullshit!” Obviously I don’t think that anymore. And I don’t think you do either. This kind of arrangement really does exist in the world.

Sen no Hatou, Tsukisome no Kouki (千の刃濤、桃花染の皇姫) Review

I’m not really a fan of “guns, cars, and balls” games—I find they get old fast. After all, run-and-gun always boils down to the same few formulas, so even during the years when CS was huge, I didn’t play it for long. If I had to name what I genuinely enjoyed playing the most, it’d be Chinese RPGs. Like everyone else, my first was the Xianjian series. Before RPGs I never read the story — the run-and-gun stuff wasn’t translated back then anyway, but it had GPS-style navigation: open the map, follow the route, kill whoever you run into. RPGs don’t let you skip the story, though. It’s a narrative, and no walkthrough is gonna sit there and recap the plot of every game you’ve played the way I stupidly do. So starting with the “Xianjian” series, at first I was mashing Enter to skip every conversation with anyone in Yuhang County, until I got to Suzhou City, where I started actually reading the story properly. Bit by bit I settled into it, and felt the pull of “game plot” for the first time. Of course you can’t say the “guns, cars, balls” games of that era had no plot — it’s just that games back then didn’t say much about their plots. How was I supposed to know that Delta Force 3 Land Warrior had a cute little sister character named Mako who nearly got killed off… the game didn’t mention a damn thing about it. What I’m actually getting at is this: riding that wave of Chinese RPGs, I started playing games “as stories to read,” and somewhere along the way RPGs drifted apart from the whole “guns, cars, and balls” crowd. The latter chases a “rush”; the former chases a “read.” Chinese RPGs had a golden age once. Plenty of them, even now, could wipe the floor with a lot of Japanese visual novels — China’s history is longer than Japan’s, after all, and there’s a lot more material worth showing off. Even if the cultural climate on the mainland keeps getting worse, at least the Chinese-speaking world still has Taiwan. The Xuanyuan Sword (轩辕剑) series counts as a pretty unique presence in Chinese-language RPGs: it was the first to fuse “history” with “mythology,” and the side stories in particular weave “emotion” into the mix.

Daitoshokan no Hitsujikai Library Party (大図書館の羊飼い Library Party) Review

First off, thanks to the people who cracked the PSV. Yeah, it’s not exactly ethical, but I’m genuinely broke. I’ve bought a pile of PSV games by now, so let’s call it even on the guilt front. Next, thanks to the person who dumped this game. Without that legend sharing it, a cracked PSV would mean basically nothing. And last, thanks to the driver who posted the link: Eric Sitounel. Without his tip I would’ve assumed nobody had dumped this thing at all… The game I’d been wanting to play was this one, because it has an additional route and a new character voiced by Ari Ozawa: Ichinoe Kingyo. I got it downloaded and the PSV cracked in a hurry, and since I’d already played the original Daitoshokan no Hitsujikai and the FD too, I went straight for the new heroine. How do I put it — way better than I expected. Quick impressions.
Advertisement