Sakuhin Kanojo no Ren'ai Koushiki

Sousaku Kanojo no Ren'ai Koushiki (創作彼女の恋愛公式) Review

Back at the start of 2021, while I was playing visual novels, I couldn’t help but sigh: “Everything coming out early this year is so mid. Guess only the big second-half releases can save this year’s reputation.” So I waited for the second half, and at last the legendary “big release” showed up: Sakuhin Kanojo no Ren’ai Koushiki (創作彼女の恋愛公式) When this one was announced it was stacked with buffs: the artist behind “G-Senjou,” Nii Shuu’s go-to producer, a Campus scenario writer who supposedly understands love better than anyone and who’d kept Light alive for a whole year off a pile of small titles, plus the best support resources Akabesoft2 had to offer. Everything about it made this game the closer that had to finish the year off. Then the trial version dropped. Honestly, the trial had its affected and janky bits, but overall I thought it had real merit. The big one: the secondary heroine, Kiriha, genuinely stood out. Earlier in the year I’d been snarking that she was a painter who’d also done debug work on the game, and then in the second half she turns around and becomes a heroine who spends the whole route PUA-ing the protagonist, and she’s the one who brings the story’s highlight moments. So I was looking forward to release. End of the year came, the full version arrived. When I saw the walkthrough mention a story lock, something felt off. Add the OP title they revealed later, “Kiseki nante, iranai” (“I don’t need miracles”), and I had a bad feeling. “Don’t tell me this game is about to pull some shit again.” Unfortunately, my hunch was right. Again.