Landmine
Everyone knows I like games that pull shitposts. Of course, “I” don’t represent the whole world, so from what I understand, most people who play games — especially visual novels — don’t really like shitpost-y works.
You can see this in the little details. For example, I often see people on some forum, when a new release drops, asking:
“Does this game have any landmines?”
“Is this game pure love?”
Both of these can basically be translated as:
“Is this game just a plain romance routine?”
What I genuinely can’t understand is the “plain romance routine” thing. Ever since the visual novel genre was born, it’s been fixed — at least 20 years now. Is it really necessary to repeat the same story over and over and over again for 20 years?
Recently a game pulled a shitpost again, and a big one at that — so big that even the publisher distanced themselves, and players worldwide were cursing it out… That game is the Chinese-first, Steam-exclusive yuri work:
Suteki na Kanojo no Tsukurikata (素敵な彼女の作り方)
Kokoro ga Tsunagu Koi Shirube (ココロが繋ぐ恋標) came out last month. I wasn’t even planning to play it, but then I saw a Japanese review saying it was worth an “80.”
And like an idiot, I believed them.
By all appearances this is MORE’s last gasp: a shell company of a shell company of MME, a factory-line product from KATE. Word is MME disbanded right after this shipped. The whole thing reeks of LASS on its deathbed. Nothing about it says “quality.”
But I saw Japanese players online saying the game has multiple routes, and that aside from the other routes being dogshit, the main Kokoro route is actually good.
And like an idiot, I believed them again.
Sometimes I stop and wonder how long it’s been since I last played a landmine game.
Maybe I’ve just gotten more sensitive lately. One look at a game’s setup and I can tell if it’s shit, so I haven’t stepped on one since the second half of last year…
But there’s one thing I can’t resist: the art style. If the art hits my tastes just right, I’ll overlook the landmine parts and be willing to forgive a whole lot more.
And it’s not just me. According to a poll I ran on some dumbass social media site, over half the people said “a work with good-looking characters but a boring story” beats “a work with a great story but characters you can’t stand to look at.” It’s a shallow world, I guess. And I love Sesena Yau’s art that much. Even though one of her previous games was mind-numbingly dull, this time I fired up her new one without hesitation—even though I vaguely remembered seeing someone on Weibo tear it apart with a long screenshot post calling it garbage.
The game is Natsuiro Ramune. And just like I said at the start, it’s a landmine. Sesena Yau drew another landmine.
The game Hitotsu Yane no, Tsubasa no Shita de — literally “Under the Wings of One Roof,” also known as “I Lived With Four Hot Girls and It Was So Great I Forgot How to Jerk Off” — tells the inspirational story of a protagonist who, as a trainee pilot, gets into his grandmother’s flight school through connections, uses his position to live in the same dorm as four hot girls, spends every day flirting and cuddling and never has time to practice flying, then discovers at the final showdown that he’s trash and cheerfully chooses to surrender mid-match.
Qie Ting Qin Yu (且听琴语), also known as Pure Hearts in the Catfight Music Scene (juan), tells the story of an artsy but uncultured vagrant of unclear sexuality who successfully infiltrates a music school in a seaside city — a city that has Chinese chengguan and American gay bars, yet everyone speaks Japanese, so who the hell knows which country it’s in; probably some no-name island in the middle of the East China Sea. There he proceeds to chase girls and act unhinged.
Since I started playing eroge I’ve eaten a fair amount of shit, and my standards have kept dropping. At this point I figure a game just has to tell one story without being brain-dead, draw the characters decently, and not have some Sendai oba-san for a voice actress — that’s a good game.
Fine, a “not-bad game.”
Japanese people like to call an unexpectedly garbage game a “landmine.” You go in hyped, the drop is enormous, it doesn’t just fail to meet expectations, it’s a turd — like stepping on dog shit, like hitting a landmine, you just explode. Pretty apt, honestly.
I haven’t played many landmines, to be fair. Maybe I just don’t want much, so I don’t expect much, and I’m easy to please. No matter how ridiculous a game gets, I figure it’s at least dumb in an amusing way, at least it’s got something.
Whether a game is dumb or garbage mostly depends on the dev team. Some games, I think the devs could’ve just played them once themselves and known what level they were at — no need to let the players judge, judging it themselves would’ve been enough.
One thing puzzles me though: some eroge are clearly made with zero care in every department. The dev team has to know it’s a slapdash rush job. And they still ship it and sell it.
In other words: you know it’s a turd, you put it on sale anyway, you won’t make money, you’ll only make enemies. Why insist on releasing it?
Today’s subject is a game called Aoiro Note.
These days most galge are locked into a mold — standard school romance, over-the-top bloodbath, or the “playable” kind.
“Playable” means the game has some actual game to it, unlike a traditional visual novel. Maybe lots of choices, maybe combat, maybe investigation.
Right, investigation. The easiest thing to bolt onto an AVG is an investigation and deduction system. Throw together a Danganronpa-style investigation screen, then pile up a bunch of choices during the deduction phase — points for right answers, deductions for wrong ones. Compared to building an RPG with combat, this is as simple as it gets, and it’s the go-to for any studio trying to inject “gameplay” into an AVG.
So this month we got a game called Tantei Seven (タンテイセブン), which is just “Detective Seven” (I’ll call it Detective Seven from here on). The marketing pushed the “mystery detective” angle hard, and the promo art was so over-the-top cool that it instantly reminded us of a certain game called Persona 5. The OP is genuinely hype too — gives off a “there’s something big here” vibe. I happen to like this kind of setup, so I gave it a spin this month.
And after playing it, I was fully satisfied… (on multiple levels)
Haruoto Alice*Gram, also known as My Daily Life With the Black-Tights, White-Tights, and Blonde Big-Tittied Girls in the Mental Hospital, comes from the Japanese eroge company Nanawind. It assembles star artists Nanao Naru and Takanae Kyourin giving it their all. A luxurious voice cast: the 36-year-old Sendai auntie who can’t find work and begs eroge companies on Twitter to no avail voices a heroine, the nearly-30-still-unmarried Ishihara Mai gets picked as a side heroine, and Ozaki Mami — the professional seiyuu who landed one lead in Girls und Panzer and then never got another anime gig — does a typecast brain-dead foreign ojou-sama performance. After several delays and repeated script polishing, it finally launched with much fanfare this month, with PlayDRM standing guard, leaving countless otaku sighing at the mysterious 300 and unable to play. Two weeks after release, it hit fifth place on ErogameScape’s most controversial games of the month, right behind that bug-ridden mess Tantei Seven.
Someone once left a comment on one of my blog posts expressing contempt for PULLTOP. Honestly, my own feelings about PULLTOP are fine — they’ve put out some games I like, what with the plane-making one, the country romance, and the stargazing one. But PULLTOP has definitely also released some mediocre and even mind-numbingly sleep-inducing games. Most of those were the work of their sub-brand, though. PULLTOP LATTE was literally built as a nukige label, so if it’s boring, whatever — at least the main brand is fine, right?
Like the guy in the comments said, he thinks PULLTOP itself is stupid, and sometimes I agree. Take the plane-making game — it was probably one of the first Japanese eroge to make the jump to STEAM. The publisher was a company called MoeNovel. I looked into MoeNovel, and the registered asset info lists it as a sub-brand of willplus. And willplus is the parent company of the PULLTOP brand.
willplus is actually pretty big, with a bunch of labels under it — plenty of nukige, some normal stuff too. The old Propeller, PULLTOP, ensemble, all of them were willplus labels. I know guilty too — they do NTR. A company that big should be doing well, right? Yet I keep watching them make one dumb move after another. Some of their decisions are just braindead.
How braindead, specifically? Back to the earlier topic. Since PULLTOP = MoeNovel, that means PULLTOP chose to publish its own games overseas itself — no licensing agent involved. Should be fine, right? The plane-making game had a great reputation, plenty of Western otaku wanted to play it, a fan translation was already finished, and lots of people said they’d buy it the moment it hit STEAM.
Heaven and earth and man were all aligned. PULLTOP probably didn’t even need to translate anything — just grab the English translation license and lie back collecting STEAM money…
I haven’t played that many eroge, but I’ve played some. A few of them I’d call genuinely worthwhile, and plenty I’d call garbage.
Even in the garbage there’s usually a pattern. Most of it comes from a planner or a writer trying to make a big splash, or forcing some baffling twist that ends up as a botched imitation of something better. The stuff that’s honestly made to cater to a specific taste rarely has these landmines. Siscon games, for instance.
Siscon games are pure in their positioning and simple in their pacing. The protagonist is the older brother, the heroine is the little sister, or “little sisters.” Some flirting, and that’s about it. The occasional darker entry still doesn’t betray the core idea: showing “the little sister’s love for her brother.” However twisted it gets, it’s still love, right? Chopping off your brother’s head, dissecting him—that’s love too, isn’t it? Yandere is still a kind of dere.
So for a long time I figured “playing a siscon game” could never go wrong. At worst it’d be dumb, or look silly, but it wouldn’t disgust you, right? Even if the system is boneheaded and the plot is idiotic, the little sister is innocent. The creator’s intention to give you a cute sister is not wrong, right?
I’m not a siscon, but I can still find some comfort and warmth in these games. Say what you will, they’re honestly handing out sugar. Between siscon fans there’s nothing but resistance to social norms and mutual understanding—nothing like those otaku who spend all day hurting each other. It’s so full of love. To borrow a line from the famous internet personality “Crazy Bull Hermit”:
“Siscon brothers are all friends.”
Of course, there are no eternal friends—until I ran into Chitchana Hanayome.
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