Garbage

Shirokoi Sakura Gram (白恋サクラ*グラム) Review

Last year there was one insanely good game I recommended hard: Haruoto Alice*Gram. This year it got a sequel, Hakuai Sakura*Gram. After finishing it I looked up at the stars and felt a whole lot of ripples in my chest. People always call Japan the “Warring States period of eroge” — every company dives into the fray, blood and guts everywhere, trying every trick in the book to survive and sell copies, and still taking heavy casualties. While every other studio was racking its brains over how to make otaku open their wallets, the great Nanawind did not let me down. Hakuai Sakura*Gram is a satisfying answer sheet. An eroge has to sell to survive, and Hakuai Sakura*Gram is a runaway commercial success. Hell, it’s a textbook success.

Aoiro Note (アオイロノート) Review

Since I started playing eroge I’ve eaten a fair amount of shit, and my standards have kept dropping. At this point I figure a game just has to tell one story without being brain-dead, draw the characters decently, and not have some Sendai oba-san for a voice actress — that’s a good game. Fine, a “not-bad game.” Japanese people like to call an unexpectedly garbage game a “landmine.” You go in hyped, the drop is enormous, it doesn’t just fail to meet expectations, it’s a turd — like stepping on dog shit, like hitting a landmine, you just explode. Pretty apt, honestly. I haven’t played many landmines, to be fair. Maybe I just don’t want much, so I don’t expect much, and I’m easy to please. No matter how ridiculous a game gets, I figure it’s at least dumb in an amusing way, at least it’s got something. Whether a game is dumb or garbage mostly depends on the dev team. Some games, I think the devs could’ve just played them once themselves and known what level they were at — no need to let the players judge, judging it themselves would’ve been enough. One thing puzzles me though: some eroge are clearly made with zero care in every department. The dev team has to know it’s a slapdash rush job. And they still ship it and sell it. In other words: you know it’s a turd, you put it on sale anyway, you won’t make money, you’ll only make enemies. Why insist on releasing it? Today’s subject is a game called Aoiro Note.

Tantei Seven (タンテイセブン) Review

These days most galge are locked into a mold — standard school romance, over-the-top bloodbath, or the “playable” kind. “Playable” means the game has some actual game to it, unlike a traditional visual novel. Maybe lots of choices, maybe combat, maybe investigation. Right, investigation. The easiest thing to bolt onto an AVG is an investigation and deduction system. Throw together a Danganronpa-style investigation screen, then pile up a bunch of choices during the deduction phase — points for right answers, deductions for wrong ones. Compared to building an RPG with combat, this is as simple as it gets, and it’s the go-to for any studio trying to inject “gameplay” into an AVG. So this month we got a game called Tantei Seven (タンテイセブン), which is just “Detective Seven” (I’ll call it Detective Seven from here on). The marketing pushed the “mystery detective” angle hard, and the promo art was so over-the-top cool that it instantly reminded us of a certain game called Persona 5. The OP is genuinely hype too — gives off a “there’s something big here” vibe. I happen to like this kind of setup, so I gave it a spin this month. And after playing it, I was fully satisfied… (on multiple levels)
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Harune Alice Gram (春音アリス*グラム) Review

Haruoto Alice*Gram, also known as My Daily Life With the Black-Tights, White-Tights, and Blonde Big-Tittied Girls in the Mental Hospital, comes from the Japanese eroge company Nanawind. It assembles star artists Nanao Naru and Takanae Kyourin giving it their all. A luxurious voice cast: the 36-year-old Sendai auntie who can’t find work and begs eroge companies on Twitter to no avail voices a heroine, the nearly-30-still-unmarried Ishihara Mai gets picked as a side heroine, and Ozaki Mami — the professional seiyuu who landed one lead in Girls und Panzer and then never got another anime gig — does a typecast brain-dead foreign ojou-sama performance. After several delays and repeated script polishing, it finally launched with much fanfare this month, with PlayDRM standing guard, leaving countless otaku sighing at the mysterious 300 and unable to play. Two weeks after release, it hit fifth place on ErogameScape’s most controversial games of the month, right behind that bug-ridden mess Tantei Seven.

Hataraku Otaku no Renai Jijou (働くオタクの恋愛事情) Review

Last week in Zhengzhou I met up with a friend from Beijing who works at a well-known internet company with business all over the country. He’s fairly famous on G+ as a road-bike inner-thigh chafing specialist and senior programmer critic, “Neo Slixurd.” Since his name is Neo and he’s gay, I usually call him “Genio,” or just “Genniao” for short. Chatting with Genniao is always a good time. We started by discussing whether “Princess Xiaozhu is actually an idiot,” and quickly reached a consensus. The conversation later drifted to the fact that I play galgames. What Genniao was most curious about was how I learned Japanese so fast. It wasn’t fast at all, honestly — play porn games every day and you’ll learn fast too. My experience with that is documented here. His second question was how many games I actually play. By my own count, I got through about 80 last year. That number isn’t exactly accurate, since I personally treat galgames as novels — meaning I only read “the main ending the game anoints as canon.” Every other ending is just a “possibility” to me. If you’re in love with a heroine you can fantasize about it, but it’s not the real story. So for most games, unless it’s something like Hatsuyuki Sakura that splits the whole story apart, I just take the main route and skim the rest. A single game isn’t that long either — if you clear every route, according to ErogameScape most Japanese players need about 19 hours. That’s not so bad, but who plays this stuff every single day? Finally we got onto where galgame stories are headed. Genniao said the games he’s played are all older ones or the more famous ones, and he has no idea what the newest stuff is like. I explained that most of the newest games are still clichéd as hell — a notch above the current mainstream seasonal anime in overall quality, sure, but that’s just a product of the audience. ErogameScape stats show most eroge players are in the 25–30 age bracket, not the under-20 elementary-schooler tier you get watching anime on Bilibili in this country. “Honestly most eroge plots are pretty stupid. Like the one I’ve been playing recently.” And that’s how I brought up Hataraku Otaku no Renai Jijou.

Kimi to Yume Mishi (キミトユメミシ) Review

I once came up with a concept. It was about dreams, and there were people with a job kind of like “private detective” who specialized in entering people’s dreams. They’d go on adventures inside someone else’s dream, and ultimately change that person’s view of something. And of course, they get paid for it. Sounds a lot like Inception, I know. But I had a slightly different idea. I figured that since you’re entering “someone else’s dream” as a kind of “detective” or “hunter,” the setting and environment of the dream would all be tied to the dreamer. As the “intruder,” you’d need to adapt to the environment fast and exploit “the dreamer’s own internal logic” to get the advantages you need to finish the job. Say the dreamer is a hopeless MMO addict. You enter his dream and you’ll probably get dropped into some game-like world. You’d have to quickly adapt to the role the dreamer assigned you in that world, and also disguise yourself so you don’t stick out. That means you need to know the dreamer—their tastes, their personality, even their innermost thoughts. Walk blindly into someone else’s turf and you’ll definitely fail, maybe even lose your chance to ever wake up again… I thought this setup was cool as hell, and I even wrote a crappy short story based on it. If you’re willing to dig, you can find it on this blog. Though if I went back and read it now I’d spot a million problems—too embarrassing to even look at. Still, I’m thinking about dusting off that concept and rewriting it into a proper piece. Depends on whether I get the time and inspiration.

Tokage no Shippokiri (蜥蜴の尻尾切り) Review

I’m pretty open-minded. If a game’s supposed to have an interesting story, I’ll give it a shot — moe, otome, BL, mystery, guro, whatever. Tokage no Shippo Kiri is a guro game. Actually, every game this developer puts out is guro, and there’s a funny pattern: most guro and hardcore titles get surprisingly high praise. They’re supposed to make you uncomfortable, yet tons of people sing their praises, and a lot of them say shit like “yeah it’s guro, but the story is so healing.” I genuinely don’t get that take. Guro is just a device; the actual story is what matters. A kid named Xiaoming helping an old lady cross the street, Xiaoming on crutches after a car crash still helping an old lady cross the street, and Xiaoming with a vibrator up his ass still helping an old lady cross the street — they all mean the same thing. Sometimes obsessing over those details really is pointless. It’s seasoning. The main dish is the same. So how does Tokage no Shippo Kiri fare? How’s the seasoning? How’s the main dish? Short answer: it’s pretty fucking bad.