Koisuru Kimochi no Kasane Kata

Koisuru Kimochi no Kasane Kata ~Kasaneta Omoi o Zutto~ (恋する気持ちのかさねかた ~かさねた想いをずっと~) Review

Around November last year, ensemble (Ongaku-ka) put out a game called Koisuru Kimochi no Kasane Kata, and I thought it was pretty good at the time. The story is whatever, but there are so many characters that you’re bound to like at least one of them — picking a route and going through it isn’t a bad way to spend time. So as everyone knows, Japanese devs are great at squeezing out surplus value. The moment something gets a decent reception, they’ll immediately crank out a sequel or an FD to milk another round of cash. Galgame or Shirouto Zukan 7, doesn’t matter — if there’s confirmed demand, they’ll keep selling. On that front Japanese devs have even less shame than Baidu. So less than two months after release, ensemble announced an FD for Koisuru Kimochi no Kasane Kata, and the FD’s name is appropriately FD-ish: Koisuru Kimochi no Kasane Kata Kasaneta Omoi o Zutto. Forever overlapping feelings, or whatever… It finally came out last month. The game isn’t big, only about 2 GB. Honestly I went in expecting the usual FD stuff — prequels, sequels, maybe a new hook. That might be because the ones I’ve played are things like Wheel Country and the Grisaia series. But really, an FD is basically an After Story: a forced extension of life for a story that already ended. For a character-driven game like this, an FD can only ever be garnish for the sex scenes. I was fully prepared to just skim through it. Didn’t expect this FD to actually have a few things that exceeded my expectations.

Koisuru Kimochi no Kasane Kata (恋する気持ちのかさねかた) Review

Play enough visual novels and you start to notice patterns. For instance, most visual novel plots follow the same trajectory when it comes to love: the girl has feelings for the guy, keeps them bottled up, and every time she’s about to say something, the protagonist plays dumb, she stays reserved, he keeps wandering around blind, until some specific event happens, he realizes he’s actually in love with her, confesses, they date, they fuck, End. Honestly, that formula is pretty standard, and there’s nothing wrong with it. But even if salted tofu pudding is delicious, even if five-kernel mooncakes are tasty, you eat them year after year, month after month, day after day, and you’ll eventually get sick of them. So some visual novel companies started throwing in all sorts of weird shit: the girl isn’t human but a god, the girl gets tortured to death, the setting is in the future, the setting is in the past, time travel here, changing the future there~ And so on and so forth. Over time, the original meaning of “Galgame” as a shorthand for “Girl and Love Game” has become a bit of a misnomer. No wonder foreigners always call these things “visual novels.” Some stories have literally become novels, but even then, they still slap an 18+ sticker on the label, just to attract more people, forcibly stuffing in so-called “romance elements” that don’t fit, and while they’re at it, throwing in some sex scenes, hoping to lure in more players—at least those who don’t care about the story and just want to see fucking—to contribute a few more sales.