Impressions

Nintendo 2DS LL: First Thoughts

I was originally going to buy a Nintendo Switch, but I’m broke, and there were games like Mario 3D Land I’d never played, so I figured I’d just get a 2DS LL first.

LG Watch Sports: First Thoughts

I’d been using the Moto 360 2nd, but it had been nearly two years, so I figured it was time for a change. Then the LG Watch Sports came out, and I saw you couldn’t swap the strap, so I didn’t buy it. Half a year went by and there was still nothing I liked. I figured, fine, if I can’t change the strap, then I just won’t change it… When I went to order the LG Watch Sports on Google Play, the titanium version was out of stock, of course. Then one night I refreshed out of boredom and there it was. Ordered it right away, and it turned out I’d picked the wrong payment method and paid $16 extra in shipping, even though the Google Play Store page said free shipping. I was worried it’d sell out so I didn’t look closely. The next day I saw the extra charge and asked Google for a refund. They said no… So I said, fine, I’ll return it and order again. They said it had been more than two hours, so no returns… I’ve got a few choice words for them that I’ll keep to myself. So I chalked it up as a lesson learned. The surprise was that when it arrived via a forwarding service, there was no customs duty… I looked, and the customs declaration listed the thing as an “electronic watch.” Clever. I wonder if next time I forward a phone they could write “cordless telephone”…

Sakuranomori Dreamers 2 (サクラノモリ†ドリーマーズ2) Review

I played サクラノモリ†ドリーマーズ last year, and my takeaway at the time was: strong opening, decent premise, peaks early and then nosedives, rushed ending. I remember the promo OP being absolutely insane. The buildup before the OP hits is done perfectly—basically the protagonist falls in love for the first time, confesses to the girl he likes, Madoka, and then the very next moment, because he wasn’t paying attention, she gets killed by a serial killer. His rage, despair, regret—all of it explodes the moment that blazing OP kicks in. Hell of an opening. I won’t get into the rest of the game. It’s a textbook high-open-low-walk. The protagonist starts randomly chasing the killer who murdered his girlfriend, randomly joins a few organizations, solves a few random haunted-house incidents around town, and the plot gets more and more psychedelic. The killer turns out to be a psycho, also bisexual, then the killer himself starts randomly getting superpowers, and the protagonist gets a parasite… This kind of escalation reminds me of a ghost story I read in high school. The mystery setup was solid, then suddenly the protagonist gains Taoist powers and starts having superpowered xianxia battles with all sorts of ghosts. I literally spat out my drink. It went from mystery to melodramatic wuxia, massive disappointment. Same with サクラノモリ†ドリーマーズ. Massive disappointment. Great start, then it turned into a mess. After that, the scenario writer for サクラノモリ†ドリーマーズ, Go Nii… oh wait, Mr. Go, went off to write other games. Still heavy horror stuff, but no longer the “dream diving” of the original サクラノモリ†ドリーマーズ. The game called 仄暗き時の果てより tells a story of aliens and Cthulhu-style time travel. It was actually okay, but I was starting to feel fatigue with Mr. Go’s approach of “not enough plot? add ketchup.” Then サクラノモリ†ドリーマーズ 2 was announced as a sequel. At first I was curious what kind of story サクラノモリ†ドリーマーズ 2 could possibly tell, since the first game basically wrapped everything up. The protagonist’s girlfriend died, killed by a bisexual psycho. By the end, Madoka had ascended to heaven and the protagonist couldn’t even see her ghost anymore. The mastermind, that bisexual psycho, had been taken out by the protagonist. The story had a relatively complete ending. All that was left were some loose threads with the side heroines. I could understand an FD, but a “2”? Are we just calling FDs “2” now? Then the game came out. After playing through it in bits and pieces over two weeks, I’d say as a “2” it holds up.
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Aoiro Note (アオイロノート) Review

Since I started playing eroge I’ve eaten a fair amount of shit, and my standards have kept dropping. At this point I figure a game just has to tell one story without being brain-dead, draw the characters decently, and not have some Sendai oba-san for a voice actress — that’s a good game. Fine, a “not-bad game.” Japanese people like to call an unexpectedly garbage game a “landmine.” You go in hyped, the drop is enormous, it doesn’t just fail to meet expectations, it’s a turd — like stepping on dog shit, like hitting a landmine, you just explode. Pretty apt, honestly. I haven’t played many landmines, to be fair. Maybe I just don’t want much, so I don’t expect much, and I’m easy to please. No matter how ridiculous a game gets, I figure it’s at least dumb in an amusing way, at least it’s got something. Whether a game is dumb or garbage mostly depends on the dev team. Some games, I think the devs could’ve just played them once themselves and known what level they were at — no need to let the players judge, judging it themselves would’ve been enough. One thing puzzles me though: some eroge are clearly made with zero care in every department. The dev team has to know it’s a slapdash rush job. And they still ship it and sell it. In other words: you know it’s a turd, you put it on sale anyway, you won’t make money, you’ll only make enemies. Why insist on releasing it? Today’s subject is a game called Aoiro Note.

Ouchi ni Kaeru made ga Mashimaro Desu (お家に帰るまでがましまろです) Review

Back when I played World of Warcraft, I’d always run into these “casual guilds.” They didn’t have any strict raid schedule. Anyone could join, and the guild leader would help out the newbies a bit, and the atmosphere was relaxed. Every now and then they’d run a raid, but most of the time there were no rules at all — just people screwing around. A lot of the hardcore players wanted the kind of guild with a rigid hierarchy and harsh rules that could push into better raids for better gear. They had nothing but contempt for the “casual guild” type. Most of them couldn’t wrap their heads around what the point of such a lazy, ambitionless guild even was. But the members of those casual guilds didn’t care. They just quietly lived their lives. I’ve had my own hardcore phase too. I used to not get casual guilds either — until I got old, until I no longer had the time to dump into a game as a hardcore gamer, and I joined a casual guild, because no other guild would take me. Once I was in, I understood. The guild looked like it was just “a tag for people who don’t have a guild,” but it wasn’t that simple. The core of a guild like that is almost always the leader. The leader is very likely a middle-aged guy — good-tempered, easygoing, doesn’t get angry. Because the guild takes all comers, the leader is constantly playing peacemaker. Members might rub each other the wrong way, but most of them have no complaints about the leader. Plenty of members leave when they find a new guild, and the leader wishes them well. Some people complain that the guild has no events, can’t down bosses, can’t get gear, and all the leader can do is apologize and say he’s useless. For a casual guild like this, lose the leader and it’s done for in a heartbeat. But these leaders have a hell of a lot of willpower, and they always manage to keep the guild alive. Once I was chatting with a guild leader and asked him out of curiosity: “Why do you pour so much energy into keeping a guild like this running?” “A game is like society,” he answered. “There are always people out there who don’t belong anywhere, who have no home. They need something like a family to take them in, to give them a harbor that feels like home.” I still think about that line a lot. It makes a lot of sense. Whether our parents are around or not, we always feel lonely — that loneliness of “nobody is here with me” — so we need something like a “family” to let us escape and rest for a while, a harbor for the heart. That’s why you see people trying to do this in real life too — adopting orphans and whatnot. In fiction there are even more of these characters: the ones who take in lost children, the “hopeless good guy” setup, that’s everywhere. Like this game, Ouchi ni Kaeru made ga Mashimaro desu (お家に帰るまでがましまろです).

Superlux HD381

If you search Quora for “what headphones are good,” you’re bound to come across a brand called Superlux. I’d never heard of this brand before, and probably nobody else had either, but there are just a ton of people on Quora hyping it up. Most importantly, it’s cheap—only 78 yuan, and shipping is fucking free. A while back I stopped even going on blind dates, felt empty inside, and just started buying shit. I’d sworn off buying audiophile-mysticism products, but I just wanted to see whether Superlux was all hype or not. Ordered on JD.com, said it ships from JD, but it still got third-party treatment. Anyway, it arrived. I listened to it for about a week, on and off. Not long, but I basically get it now—why people hype this thing, and why it’s so cheap.

Tantei Seven (タンテイセブン) Review

These days most galge are locked into a mold — standard school romance, over-the-top bloodbath, or the “playable” kind. “Playable” means the game has some actual game to it, unlike a traditional visual novel. Maybe lots of choices, maybe combat, maybe investigation. Right, investigation. The easiest thing to bolt onto an AVG is an investigation and deduction system. Throw together a Danganronpa-style investigation screen, then pile up a bunch of choices during the deduction phase — points for right answers, deductions for wrong ones. Compared to building an RPG with combat, this is as simple as it gets, and it’s the go-to for any studio trying to inject “gameplay” into an AVG. So this month we got a game called Tantei Seven (タンテイセブン), which is just “Detective Seven” (I’ll call it Detective Seven from here on). The marketing pushed the “mystery detective” angle hard, and the promo art was so over-the-top cool that it instantly reminded us of a certain game called Persona 5. The OP is genuinely hype too — gives off a “there’s something big here” vibe. I happen to like this kind of setup, so I gave it a spin this month. And after playing it, I was fully satisfied… (on multiple levels)
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A Few Days with Tongque EN700 Pro

I’m not really interested in Tongque’s earphones, but I do enjoy watching their founder pick fights with people on X (Twitter). Honestly, the way he goes after people is pretty on point — some folks really are that dumb and deserve it. I didn’t want to buy a Tongque earphone, though, because word was the sound was pretty mediocre. Then I saw the founder announce the new EN700 Pro in red and black, 12 months interest-free, and his line “if the sound’s bad, you can hit me.” So I bought one on impulse.