Impressions

Uchi wa Mou, Enki Dekinai. (ウチはもう、延期できない。) Review

When Sonora first launched, I remember they were trying to do something closer to mainstream young-people vibes—the first game’s gacha whale theme, the second’s anime idol theme, that sort of thing. Those are the topics young people love and that are trendy right now. As a visual novel company, creating a new brand to pull in new users with that kind of move is completely normal. Then the third game came along and the direction was already off—suddenly we’re talking about running an eroge shop, which is a super hardcore topic. And by this fourth game, they’ve completely let loose, heading straight into a field that eroge players know all too well but young people couldn’t care less about: eroge development. Uchi wa Mou, Enki Dekinai (We Can’t Delay Any Longer) The title itself reflects part of the current state of eroge development companies—thanks to COVID, staffing shortages, funding shortages, the declining industry taking another hit, development content getting delayed over and over, constant pushbacks. It’s basically the norm. I could already imagine the game’s theme before it came out. Going by Sonora’s previous eroge shop game, it’d be all jokes about the daily work of an eroge production company, with cameos from the previous game’s shop and maybe some idol characters. There might be some tense work descriptions, but problems get resolved quickly, and it all ends in a happy ending… And so this game… is pretty much exactly what I imagined.

Sousaku Kanojo no Ren'ai Koushiki (創作彼女の恋愛公式) Review

Back at the start of 2021, while I was playing visual novels, I couldn’t help but sigh: “Everything coming out early this year is so mid. Guess only the big second-half releases can save this year’s reputation.” So I waited for the second half, and at last the legendary “big release” showed up: Sakuhin Kanojo no Ren’ai Koushiki (創作彼女の恋愛公式) When this one was announced it was stacked with buffs: the artist behind “G-Senjou,” Nii Shuu’s go-to producer, a Campus scenario writer who supposedly understands love better than anyone and who’d kept Light alive for a whole year off a pile of small titles, plus the best support resources Akabesoft2 had to offer. Everything about it made this game the closer that had to finish the year off. Then the trial version dropped. Honestly, the trial had its affected and janky bits, but overall I thought it had real merit. The big one: the secondary heroine, Kiriha, genuinely stood out. Earlier in the year I’d been snarking that she was a painter who’d also done debug work on the game, and then in the second half she turns around and becomes a heroine who spends the whole route PUA-ing the protagonist, and she’s the one who brings the story’s highlight moments. So I was looking forward to release. End of the year came, the full version arrived. When I saw the walkthrough mention a story lock, something felt off. Add the OP title they revealed later, “Kiseki nante, iranai” (“I don’t need miracles”), and I had a bad feeling. “Don’t tell me this game is about to pull some shit again.” Unfortunately, my hunch was right. Again.

Living with RG351MP

Zhou Ge (Maxzhou) is one of those figures in the “open-source handheld” scene who gets both love and hate. The love is because he keeps cranking out new products, and the new products generally look pretty good. The hate is because they’re all expensive, the performance gains are minimal, and people roast him for “harvesting the leeks.” Honestly, though, while there’s profit in Zhou Ge’s machines, calling it leek-harvesting is a stretch. His machines just take open-source designs and pile on a lot of his own tweaks and optimizations—higher-quality metal shells, better-feeling conductive rubber pads and metal dome switches, and so on. You can argue this kind of handheld isn’t worth that much, but if you bought one and modded it yourself, the cost wouldn’t be much lower than buying straight from Zhou Ge. Think of it as buying a fully modded open-source handheld out of the box, saving you the hassle later. From that angle, it’s really not that expensive.
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Living with Surface Pro 8

The reason for buying this is simple: to replace the old Surface Pro 4. That Surface Pro 4 would overheat badly the moment I opened DingTalk to teach a class, and on top of that the screen would start shaking. Turns out that screen shake is a known defect — “Zhang-chan” actually had to swap machines because of it, while I probably never hit it since I’d never thrown anything “heavy” at the tablet. Anyway, the Surface Pro 4 just couldn’t keep up anymore, so I bought a Surface Pro 8. Spec is i5 + 256GB + 16GB RAM, with the standard keyboard/pen/cover bundle. Double 12 sale, 9998 RMB for the lot. Not a bad price, eh.

Hoshi no Otome to Rikka no Shimai (星の乙女と六華の姉妹) Review

Alright, so it’s been at least ten years since I last played a game with a “crossdressing infiltration” premise. What? You mean that “Monkeys?” thing? No, that one doesn’t count. That game is unhinged. The company that’s been cranking out “crossdressing infiltration” titles year after year is probably ensemble, the one everyone knows. Their games give me a feeling I can’t quite put into words. The company keeps putting out visual novels at Intel-like tick-tock cadence, churning out titles that mix the “crossdressing infiltration” and “rich young lady” elements, but after all these years, they’ve left barely any impression. A lot of the time people just skip right over the brand. The reason is simple: it’s way too samey. The so-called “young lady” games are gorgeous art paired with a plot straight out of a gender-swapped Tiny Times—players drop their pants, fap to the story, and move on. The “crossdressing infiltration” ones are also gorgeous art paired with a yuri Tiny Times plot—players drop their pants, fap to the story, and move on. Over time, people just assume this brand’s games have no story. The main draw is the beautiful girls, some scenes are fappable, and you grab it for the eye candy as material. OP and ED are always Duca, the titles always have “otome” or “hanasaku” in them. And that’s how ensemble keeps surviving—lukewarm, neither dead nor alive. But lately, they seem to have decided to change something. They’ve started improving the story and narrative, and their last release was a ninja-themed game. This time, with their “crossdressing infiltration” title, they’ve gone full transformation—and it hit me weirdly… hard. Hoshi no Otome to Rikka no Shimai (星の乙女と六華の姉妹) The title is cliché, the setup is cliché, but anyone who’s been following ensemble will spot the difference immediately. “The art quality in this game has visibly dropped.” That drop in visual quality brought about a change in the whole game. After playing it out of curiosity, I have to say this is genuinely ensemble’s most daring “crossdressing infiltration”… no, actually their boldest and strangest work in the entire lineup. The plot is simple to describe, but not that simple.

Omoide Kakaete Ai ni Koi!! (思い出抱えてアイにコイ!!) Review

So here’s the thing: I didn’t even want to play this game. I’ve given up on Hook. The way they develop their scenarios like some high-cohesion, low-coupling assembly line pisses me off just looking at it, and paired with that eternal 720p max resolution, my blood pressure went straight through the roof… But I heard there was a “landmine,” so I dove in. You know how it is. I really love playing “landmines.” No idea if that counts as a symptom of being a total M. And here’s the awkward part: I’d barely finished the game when I got a commission request. So yeah, I already busted my ass writing a not-exactly-short commercial piece on this game, and now being asked to talk about it again is exhausting. Plus there’s honestly not that much to discuss story-wise. If I had to say something, let’s talk about the game’s “concept” and where it crashes and burns.

A Few Days with Lenovo Chromebook Duet

I remember once saying, angrily, that Android tablet productivity is all shit. And then I went to a Xiaomi store and tried one out, which only confirmed it. Even on the “Xiaomi Pad 5 Pro,” productivity is still a pile of shit. My biggest complaint is that the IME on Android still can’t do proper cursor-following; in a lot of cases you still get the idiotic “type up here, pick characters down there” setup. Not to mention the browser being unusable… In the end I decided to try the Chromebook Duet. I picked one up on eBay, plus a USI stylus. Bought before the price went up — the seller listed it at 50, realized the next day he’d undersold, and jacked the price up in a hurry. But I’d already bought mine.

Kemonomichi Girl's Square (けもの道☆ガーリッシュスクエア) Review

There was a time when I was really into an artist named 白もち桜. Chinese fans render her name as “白餅桜” — I followed her Twitter account almost as soon as she opened it, and the funny thing is, she followed me back. That makes her the second artist to follow me, after 茉宮祈芹. I still think fondly of her characters. The one I liked most was probably ナツイロココロロッグ — the heroine genuinely moved me — and the character she handled in 魔女こいにっき felt like a step up in how the cast was written. Her characters are mostly faces paired with fangs and gorgeous outfits, and they really do feel girlish. The weakness is obvious too, though: same-face syndrome. Whatever she draws, it’s always the same face. She went on to work on some newer titles and drew plenty of illustrations, but honestly, I don’t see any real progress. Her characters always end up in the same handful of poses, always flashing their panties, always wearing that same smile… Gradually I stopped reacting to her characters. 茉宮祈芹, by comparison, spends most of her time drawing high-exposure lewds too, but she can still deliver genuinely appealing characters in actual games — TamaYura Mirai or whatever it was called. And more importantly, 白もち桜 hasn’t done original art for a galgame in ages. She even streamed once, playing Super Mario — and watching that was enough to spike my blood pressure. Then recently, out of nowhere, she came back. Partnered with Whirlpool, no less, on a little throwaway title whose name I literally cannot remember. It was something like… けもの道☆ガーリッシュスクエア

Living with Keychron K3

I needed a keyboard, backed by various bullshit excuses. Requirements: Portable, small Bluetooth, multi-device support At least 84 keys; I’ve had enough of life without an F-row and arrow keys Good build quality In the end I settled on the Keychron K3 — which is also the 京造 K3 version. This keyboard stirs up a lot of controversy online: opinions are extremely polarized. Most KOLs give it the usual praise, and looking at it I couldn’t find any obvious problems; the specs are fine too. Sure, it’s low-profile, but I don’t see what’s wrong with low-profile switches. The funny thing is most negative reviews online just call it “garbage” without explaining where the garbage is. The positive reviews, on the other hand, are very detailed. That struck me as bizarre. Is the marketing just too strong, drowning out genuine impressions? Or is this thing really that good?
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Redmi Watch 2

Why did I buy the Redmi Watch 2? Mainly because my Fossil watch went in for repair, and they said it’d be at least a month before it came back from the factory. For a month I’d have nothing on my wrist to check the time, so I had a fresh excuse to buy this thing. I got in on the first batch, paid around 299 yuan—retail was supposed to be 399. The packaging is nothing fancy. Open it up and there it is. Gotta say, even though it’s basically an oversized fitness band, the build quality is genuinely nice. From a distance it really looks like an Apple Watch. Up close it still looks like one. As long as you don’t swipe, you can pretend it’s an Apple Watch. I’ve used it for about two weeks now, and I’ve got some thoughts, so I figured I’d write them down.