Niijima Yuu
I still have a lot of affection for Niijima Yuu, because the game he wrote, Hatsuyuki Sakura, was the first one that made me go “whoa, a galgame can actually do this?” Up until then, every Gal I’d played was the same old clichéd school romance: talk to a girl every day, confess when the time comes, then fuck and roll credits. The fact that Niijima Yuu went and pulled off something genuinely unusual left me with a really good impression of him.
After that, Niijima Yuu put out a whole string of new works — Majo Renai Nikki (魔女恋爱日记) and whatever that Shinai Kanojo thing was. A lot of the reception has been pretty hostile toward him, but I still think the guy’s got real talent; the galgame audience just doesn’t get him. Sometimes I think he should be writing novels instead of stooping to make galgame.
Then I heard Niijima Yuu went off to hang out with that hack Maeda Jun, and the two of them started jerking each other off in public, which somehow spat out Summer Pockets. After that, Niijima Yuu got tangled up with the Makura guys again, heading off to work on Sakura no Koro…
Right when I was about to forget all about Niijima Yuu, I noticed this month’s releases include something called アインシュタインより愛を込めて APOLLOCRISIS…
Niijima Yuu has a new game out. Out of nowhere in the back half of the year, he announced a new brand under Key called Glovety, teaming up with his old partners from Koi x Shin Ai Kanojo (恋×シンアイ彼女), Kimishima Ao and Shimizu Masatoshi, to put out the brand’s first new title (and I figure it’ll also be its last): Einstein yori Ai wo Komete (アインシュタインより愛を込めて).
アインシュタインより愛を込めて — what does that mean? It means From Einstein With Love. Except the game’s actual English subtitle isn’t that at all. It’s The only source of knowledge is experience. Sort of a “theory comes from practice” vibe, and that line also feels like a follow-up to Einstein’s famous quip: Information is not knowledge.
Anyway, Niijima Yuu is back, and this time he’s brought Kimishima Ao, the otaku favorite, along with a title so artsy it hurts. A whole bunch of otaku collectively lost their minds. The game wasn’t even out in trial form yet and people were already rushing off on “sacred site pilgrimages,” dissecting every element of the single poster that had been released and guessing what kind of story Niijima Yuu might tell. Coupled with the heroine’s “genius-level intellect” setting, everyone started speculating about the plot: would it be about a super-smart but emotionally clueless person slowly discovering love? Would it end with a science-minded boy and girl falling for each other and trying to prove it? The game hadn’t even shipped, and people were already working themselves into tears. Honestly, outside of Yuzusoft fans, I’ve never seen such a powerful capacity for self-induced emotion, and it made me a little less hyped for the game.
Long, long ago, seven people committed a grave sin and were struck by divine punishment.
They came to a small island said to be a place where one could speak with the gods, and there they prayed devoutly to the heavens, begging for forgiveness, begging for their own salvation.
Because their hearts were so devout, the gods above were moved by them, and using their divine power they pardoned the sins of these seven, erasing the crimes they had committed, and the people who had died because of them came back to life.
And because the history of their past crimes had been altered, the seven forgot that they had ever begged the heavens for anything, and went on living happily.
But someone nearby had been watching what these seven did, and that peeping observer wrote down the ritual by which the seven had pleaded with the gods.
This ritual later came to be called “Toki no Shirabe.” Gather seven people, and the ritual could be performed—and you would receive the grace of the gods above, have any wish you desired granted, even change history itself.
In time the ritual was abused by wicked people, causing consequences beyond repair and giving rise to tragedy.
To keep such tragedy from ever happening again, the shrine maidens of the island’s shrine hid away the items needed to perform the ritual, and did everything they could to let the “legend of the seven” fade, wanting this so-called ritual to vanish from the world.
Many years later, people carrying “seven sins” of their own came to this place.
By sheer chance, they were asked to activate a mysterious ritual called “Karumaruka.” Word had it that performing this ritual would erase one’s own sins.
But at the moment the ritual began, they did not choose to erase their sins for their own sake, or even to change history—they chose to stop the ritual forever, and that wish too was accepted by the gods. For they had realized that no matter the past or the future, blindly using the power of the gods to change things was wrong, and that what matters should be held in your own hands.
After that, there was no more “Karumaruka,” and no more “Toki no Shirabe.” The island closest to the gods returned to its quiet.
And so the story of Karumaruka * Circle came to an end.
I don’t know how other people chase that “immersion” feeling when they read a story. Let me just say what I think.
Most of the time, when I come across a story, I notice some plot point that mirrors something that happened to me. Maybe the ending lines up with a stretch of my own life, maybe it only shares the same beginning but not the same end, maybe some character reminds me of a friend or an acquaintance, maybe the protagonist is a lot like me, and so on. Whenever I hit a story like that, I start thinking about my own stuff. Sometimes I even feel a bit of regret or wistfulness because the story went differently than reality did.
That’s it.
Yeah, that’s all. I’ve never imagined myself as the protagonist. I’ve never imagined the girls the protagonist meets as my girlfriend. I might think a character is cute, but that’s it. Anyone who knows me has probably noticed: I’ve never called a game girl “waifu,” I’ve never said “XXX is mai waifu” or anything like that. I like a character because I like her story, her personality, the things she says. As for looks… come on, Japanese art styles are all basically the same handful of templates, and one artist’s characters all look mass-produced. Everyone looks the same. So personality and story carry way more weight.
One principle I hold: characters become full through their stories. And that’s not just true in fiction. In real life too, someone who’s been through a lot, who has a complicated past, naturally has a certain charm in how they talk and carry themselves. Hell, anyone can pull out some old war stories to impress people. Look at me, a washed-up old fuck, still bringing up the past to show off.
So I rarely look at standalone artist illustrations. On Twitter I might like an artist’s style, glance at it, share it, sigh about how cute or pretty it is, but I don’t save it. Sometimes I’ll use one as an avatar, but I switch it out pretty quickly—it feels kind of rude, somehow.
Right—without a story to prop them up, an empty character means nothing. Someone just standing there, and you don’t know their personality, their voice, their mannerisms—you know basically nothing about them. Saying you like them is almost empty talk.
I don’t collect character art, but after playing this many games, I do have a collection of sorts. Mostly game music. Same style as before: the game songs I listen to are almost always from games I’ve actually played through. Especially OSTs—when I hear a track, I remember the story and the characters in it. If I happen to hear a good song from some game, I’ll listen for a while and then pick up the game, wanting to see what story is behind that song.
So one day I heard “永遠の魔法使い.” I got curious. What kind of story produces a person who’s a jack-of-all-trades (八面玲瓏), who even with magic can’t grant a single wish and almost gives up…?
So I played “魔女こいにっき” (Majo Koi Nikki).
I didn’t really want to play Koi × Shin’ai Kanojo (恋×シンアイ彼女) at first. Two reasons:
Didn’t like the setup. That kind of school romance plot looks like a sleeping pill just from the description. I’m not a fan of Niijima Yuu, the writer everyone keeps hyping. Sure, I think Hatsuyuki Sakura (はつゆきさくら) is a decent game, but this guy’s scenario-writing ability really doesn’t deserve the praise. His work on Kisaragi Kinboshi pretty much confirmed my judgment.