Hoshikoi Twinkle (星恋*ティンクル) Review
Sometimes I think about this: so many scenario writers in Japan do original drafts for anime and games — are they just mass-producing the same thing over and over?
…………I mean, whatever a given writer puts out, doesn’t it always follow one pattern no matter how you look at it?
Code Geass, Guilty Crown, Valvrave, and the latest one — what was it called? Kabaneri?
I’m not saying Ichiro Okouchi is bad; the man won a best screenplay award, didn’t he? I’m talking about visual novels — whether some writers end up reusing the same套路 across multiple games.
I noticed this pretty early on. For example, the Shiiba route in Yuzusoft’s Sanoba Witch overlaps heavily with the Riru route in Kujira Kami no Tiastila, which came out not long after. I don’t know if that’s Tota’s doing or just coincidence. But a “competent scenario” shouldn’t have the problem of “can’t adapt, only ever writes one path” — otherwise you’re just showing how tapped out you are.
But man… for Hoshi Koi * Twinkle… I don’t even know what to say anymore…