桐谷華

Timepiece Ensemble Review

This post shouldn’t exist. I originally wanted to make a video to trash this game—I even had the style mapped out, something like AVGN or Ao Changzhang doing lighthearted snark. I had shots and camera angles in my head and everything. But then I thought about it and couldn’t decide whether to make my YouTube debut, so I shelved the video. Plus it’s a hassle. Typing is easier. The game I’m trashing today is called “Timepiece Ensemble.” And honestly, I didn’t play it because of Kiritani Hana, nor because I had a good impression of the studio Glace from before—I played it because of the artist, Sesenaau. Sesenaau is a female artist, and her characters always have this element of feminine “cuteness” that male artists just can’t capture. I’ve always thought that’s a big advantage of female artists: male artists can only draw girls that are super erotic, while female artists can draw cuteness on a spiritual level. It’s not that male artists can’t draw cute things—it’s just that it always feels fake, like it has no soul. So I saw this game called Timepiece Ensemble, and it was announced it’d be ported to PSV soon, so I skimmed the intro. It’s simple: the protagonist is preparing for the school culture festival and stumbles upon a mysterious shop. The shopkeeper says she can sell him “time”—the ability to rewind time. He doesn’t know what use that ability has, but that’s how the story begins.

Kimi no Hitomi ni Hit Me (キミの瞳にヒットミー) Review

I watched the Spring Festival Gala over Chinese New Year. Actually I’ve always watched it. I don’t know if it’s genuinely getting worse every year, but from where I’m sitting it’s definitely gotten less interesting — I can’t remember a damn thing from it anyway. A few days later I went back and watched a couple of the performances on YouTube, and they seemed… fine? At least there was something to them. And today I’ve already forgotten those too. Why? Setting aside the political bits and the self-congratulatory propaganda, some of the song-and-dance numbers, skits, and crosstalk are decent enough. While you’re watching you might catch a joke and think “oh, that’s clever,” or “that’s pretty funny.” Then it ends, and there’s nothing “gripping” about it, and you forget the whole thing. Basically: not terrible, not great, no real highlights, and not much heart in it either. You watch it, you laugh, you forget it. Some games are like that too. Like this one — Kimi no Hitomi ni Hit Me (キミの瞳にヒットミー).