Otaku
Last week in Zhengzhou I met up with a friend from Beijing who works at a well-known internet company with business all over the country. He’s fairly famous on G+ as a road-bike inner-thigh chafing specialist and senior programmer critic, “Neo Slixurd.” Since his name is Neo and he’s gay, I usually call him “Genio,” or just “Genniao” for short.
Chatting with Genniao is always a good time. We started by discussing whether “Princess Xiaozhu is actually an idiot,” and quickly reached a consensus. The conversation later drifted to the fact that I play galgames.
What Genniao was most curious about was how I learned Japanese so fast. It wasn’t fast at all, honestly — play porn games every day and you’ll learn fast too. My experience with that is documented here.
His second question was how many games I actually play. By my own count, I got through about 80 last year. That number isn’t exactly accurate, since I personally treat galgames as novels — meaning I only read “the main ending the game anoints as canon.” Every other ending is just a “possibility” to me. If you’re in love with a heroine you can fantasize about it, but it’s not the real story. So for most games, unless it’s something like Hatsuyuki Sakura that splits the whole story apart, I just take the main route and skim the rest. A single game isn’t that long either — if you clear every route, according to ErogameScape most Japanese players need about 19 hours. That’s not so bad, but who plays this stuff every single day?
Finally we got onto where galgame stories are headed. Genniao said the games he’s played are all older ones or the more famous ones, and he has no idea what the newest stuff is like. I explained that most of the newest games are still clichéd as hell — a notch above the current mainstream seasonal anime in overall quality, sure, but that’s just a product of the audience. ErogameScape stats show most eroge players are in the 25–30 age bracket, not the under-20 elementary-schooler tier you get watching anime on Bilibili in this country.
“Honestly most eroge plots are pretty stupid. Like the one I’ve been playing recently.”
And that’s how I brought up Hataraku Otaku no Renai Jijou.
Majo Koi Nikki (魔女こいにっき) left a hell of an impression on me last year, for two reasons: the story itself, and the way it’s told.
The structure is pretty intricate. First, there’s a timeline spanning hundreds of years inside the game. Then there’s a story-within-a-story setup—and the kicker is that the whole centuries-long timeline is itself a story inside a story. In reality, all those tales are just phantoms.
The ending made me want to curse someone out. The protagonist goes through hell to achieve a genuinely moving HAPPY END, and then the TRUE END drops a few lines telling you it was all fake, all just a story, and the real protagonist is trapped forever in the witch’s curse with no escape. A lot of people promptly turned on the scenario writer Shinima Yuu, calling him a bastard who’s out to screw players over again, blah blah blah…
Then, not long after the game’s release, a PSV port was announced: Majo Koi Nikki Dragon×Caravan. Along with the port came news of two new scenarios—one upgrading a heroine to a romanceable route, and a new chapter called “The Passionate Prince and the Little Dragon” (灼熱の王子と小さな竜).
I didn’t pay much attention at first, because for most PSV ports the extra content is irrelevant cash-grab filler. Upgrading a heroine? Seen it a million times—they just cobble together some story to force a route. So I ignored it. Until I saw a Japanese player’s review on ErogameScape that changed my mind. This person said the new PSV chapter wasn’t just random fluff—it was a completion of the original story. The Passionate Prince and the Black Dragon chapter apparently depicts what happens after the original ending, reaching the true conclusion.
That was both expected and surprising. Expected, because Majo Koi Nikki’s story clearly wasn’t finished—the protagonist was still trapped in the diary, so of course there had to be more. Surprising, because they actually finished the story in the PSV version.
So I started figuring out how to get my hands on it. First I waited for a crack, but unlike the PSV version of Shepherd’s Library, nobody dumped it. So I had to camp out on Surugaya for a used copy. Eventually I snagged one in good condition for a relatively cheap price. Not bad.
Back home, I dug out my long-neglected PSV, inserted the game card, hit the power button, and the game started again.
Every month there’s a visual novel that gets pushed hard. Neko-Nin exHeart (ノラと皇女と野良猫ハート) a while back, last month’s Wagamama High Spec—that whole “buy the sales numbers with money” school of release. Except Noratoto was actually good, and Wagamama rode a full-court marketing blitz to outsell ISLAND and Chaos;Child last month. So apparently in the visual novel market, if you’re willing to push, you can still move a respectable number of copies.
This month’s most-promoted title is probably Seiken Tsukai no Meidai (聖鍵遣いの命題). I kept seeing news and updates about it in Dengeki Hime every time I turned around, but oddly enough, very few Japanese readers had anything nice to say after the demo dropped… I got curious and looked at the setting, and it’s kind of RPG-ish, but it doesn’t really reek of landmine either. The OP is genuinely great—there’s even proper animation—so clearly they spent real money on this thing.
By all logic, a game made with real money shouldn’t get torn apart too badly unless the story pulls some spectacular self-destruct maneuver. So I decided to trust in the quality and went and played it.