Melodrama

Aoiro Note (アオイロノート) Review

Since I started playing eroge I’ve eaten a fair amount of shit, and my standards have kept dropping. At this point I figure a game just has to tell one story without being brain-dead, draw the characters decently, and not have some Sendai oba-san for a voice actress — that’s a good game. Fine, a “not-bad game.” Japanese people like to call an unexpectedly garbage game a “landmine.” You go in hyped, the drop is enormous, it doesn’t just fail to meet expectations, it’s a turd — like stepping on dog shit, like hitting a landmine, you just explode. Pretty apt, honestly. I haven’t played many landmines, to be fair. Maybe I just don’t want much, so I don’t expect much, and I’m easy to please. No matter how ridiculous a game gets, I figure it’s at least dumb in an amusing way, at least it’s got something. Whether a game is dumb or garbage mostly depends on the dev team. Some games, I think the devs could’ve just played them once themselves and known what level they were at — no need to let the players judge, judging it themselves would’ve been enough. One thing puzzles me though: some eroge are clearly made with zero care in every department. The dev team has to know it’s a slapdash rush job. And they still ship it and sell it. In other words: you know it’s a turd, you put it on sale anyway, you won’t make money, you’ll only make enemies. Why insist on releasing it? Today’s subject is a game called Aoiro Note.

Tsukikage no Simulacre (月影のシミュラクル) Review

Tsukikage no Simulacre was last year’s supposedly “free” “visual light novel”—and oddly enough, it’s rare for Japanese developers to label their own work that way. They usually just call it an eroge. And just like that “free” game said at the end, it only told an incomplete story. There were a ton of loose ends, and the devs themselves said the free version wasn’t the point—the real deal was the project coming after it. So what was that project? Well, look, the January eroge release schedule has a new entry called Tsukikage no Simulacre -Kaihou no Hane-, doesn’t it? Right—that free version was literally just a “trial edition.” A demo, basically. The final version is this game. Honestly, when you think about it, they just released a demo early, then put out the full game later. Dressing it up as “first we give you the free part, then the follow-up project” is the same old playbook.