I’ve always figured I don’t really go for that whole “character design” thing.
Which is to say, whether a character is cute doesn’t hinge solely on her looks, or on the artist—building the actual person still takes a CV and a story with some meat on it.
So I’m generally not the type to see a girl in a picture and start shouting “I’d bang that” like some kind of animal.
And I’ve never really gotten the “moe-otaku” crowd, for the reasons above—whether a girl in a game is cute isn’t just about appearance; it’s her experiences, her way of talking, all of it added up that makes her feel like a real flesh-and-blood girl.
It’s a shallow world, but looks alone won’t cut it…
That’s what I thought.
Play enough visual novels and you start to notice patterns.
For instance, most visual novel plots follow the same trajectory when it comes to love: the girl has feelings for the guy, keeps them bottled up, and every time she’s about to say something, the protagonist plays dumb, she stays reserved, he keeps wandering around blind, until some specific event happens, he realizes he’s actually in love with her, confesses, they date, they fuck, End.
Honestly, that formula is pretty standard, and there’s nothing wrong with it. But even if salted tofu pudding is delicious, even if five-kernel mooncakes are tasty, you eat them year after year, month after month, day after day, and you’ll eventually get sick of them. So some visual novel companies started throwing in all sorts of weird shit: the girl isn’t human but a god, the girl gets tortured to death, the setting is in the future, the setting is in the past, time travel here, changing the future there~
And so on and so forth. Over time, the original meaning of “Galgame” as a shorthand for “Girl and Love Game” has become a bit of a misnomer. No wonder foreigners always call these things “visual novels.” Some stories have literally become novels, but even then, they still slap an 18+ sticker on the label, just to attract more people, forcibly stuffing in so-called “romance elements” that don’t fit, and while they’re at it, throwing in some sex scenes, hoping to lure in more players—at least those who don’t care about the story and just want to see fucking—to contribute a few more sales.