Lump of Sugar
Years ago, when I first started playing eroge, I had plenty of reasons for it. I was sick of light novels, anime, and manga dragging their “serials” on for years without end, and sick of their bloated, convoluted stories. So I went with galge. One of the reasons that satisfied me most back then was this:
“Visual novels are different from other ACG works — in a single game, you always get to see the story’s ending.”
But times change, and that line has drifted further and further from reality. My view of visual novels has swung to the opposite end too — from weariness to outright hatred.
Never mind that visual novels have all learned the light-novel “split-volume” sales model. What wears on me most is the “advance or regress” market development of the genre over the years.
Visual novel players always call themselves “subculture enthusiasts” and take pride in their supposedly niche hobby. They’re always finding ways to recommend visual novels to others, or personally jumping into making them, or introducing their favorites in ACG discussion forums. Most of these so-called “enthusiasts” will admit it’s a niche market, in a gray zone, not something you can show in broad daylight — but they keep praying that one day the market will evolve and become accepted by more people. And as a niche game category, visual novels have far too many flaws that most people clearly reject, yet the so-called enthusiasts ignore and tolerate them, year after year for over a decade. That’s what I never expected.
I.
My name is Sofia. Full name Sofia Kugel Westrin, but it’s so damn long I can’t even remember it myself, so everyone just calls me Sofia. I came to Japan as an exchange student, in my capacity as princess of the country of Elideurone.
Of course, maybe my country’s status is just too pathetic, because here I am, a bona fide princess, and I show up at some ordinary Japanese school as a “transfer student.” And to make it worse, I have to rent my own apartment and live there by myself.
Not exactly the treatment a princess should get!
Of course, I know why.
In our country Elideurone, every person actually has two forms — an animal form and a human form. And no, our country isn’t sponsored by the Cenarion Expedition and I’m not a druid. It’s just that everyone in my country has the bloodline to “transform,” switching freely between animal and human shapes.
Except I don’t have that ability.
Lump of Sugar. Yes, Lump of Sugar again — the sugar-cube studio. Its new game is here once more.
这次彻底踢掉了其他所有的傻逼画师,只留下了唯一能打的萌木原ふみたけ,而且萌木原作为唯一的画师还进化了画风,简单来说就是看起来更好看了。
I have to say, the game’s promotion came with some big surprises. Beyond what I mentioned earlier about the girls being drawn even better-looking, another surprise was the worldview setting and the game’s overall atmosphere.
The game’s marketing leaned heavily on “Momiji,” and combined with the title itself, Enrite Kono Ha wa Kurenai ni, it finally managed to scrape together a bit of literary flair.
It’s genuinely hard for an eroge to have a title with any literary flair. Everyone knows that these days, dumbass Japanese ACG titles have all turned into the structure of “kanji noun/adjective” + “katakana foreign-word fragment,” and it’s been going on for way too many years. Like “Hoshifuru Yoru no Farnese,” “Shojo Sprinkle,” “Apeiria of the Sea of Views,” “Haruoto Alice * Gram,” “Aokana: Four Rhythms Across the Blue,” “Istoria of the Water-Burial Silver Coin,” “Simulacrum of the Moon Shadow"—and besides that kind, there are even more dumbass game titles written entirely in katakana or hiragana with no kanji at all, so many I don’t even know what to say. So I’m honestly puzzled: aren’t Japanese people always calling for their own native culture? You can’t pull that off if everything’s in katakana, right? Are you all going to write exclusively in katakana from now on? Even Mimorin tweeted that she was taking a walk, and she wrote ウォーキング instead of 散歩. I don’t know if Japanese people just find typing katakana more convenient than kanji, which is why they’re so hooked on it.
All that said, I really like the title “縁りて此の葉は紅に”. I also really like the autumn-leaves mood and the setting. And you can roughly work out what the title means: because of a “connection / fate” premise, “the leaves here have begun to turn red.”
Honestly, I thought January’s lineup was pretty mid all around, and this game ended up being my last hope. After playing it, I’d say it’s a decent step up — though there’s still room to grow.
Honestly? I’m a fan of Nanaroba Hana. Yeah, she’s got some black marks in her history, but I’m still a fan. I’ve always felt that when a female artist draws girls, there’s a kind of charm that male artists just can’t replicate—a sort of “cuteness” that only a girl can understand. So Mono no Aware wa Iro no Koro. was naturally on my radar. It got delayed a bunch of times, a trial version came out, I played it, and I felt… weird about it.
How should I put this—Mono no Aware wa Iro no Koro. is put out by QUINCE SOFT, a subsidiary of Lump of Sugar. Quince is a fruit, a very peculiar one with a complicated “don’t just bite into it” nature. The reason the sub-brand is called QUINCE SOFT is probably that Lump of Sugar wanted to spin off that whole line of “somewhat playable, complex games” into its own label. What do I mean by “somewhat playable, complex games”? I mean stuff like Unmei Senjou no Phi, Magical Charming, Rensou Relation. Games that aren’t just simple branches but have a ton of complex choices. Honestly, I like these kinds of games. But for Mono no Aware wa Iro no Koro., it’s a bit too complex.
Tayutama 2 -you’re the only one- (タユタマ2 -you’re the only one-) came out last year, and honestly I think it’s pretty good.
Why? Because it’s not toxic.
Yeah, the bar is low, but almost nobody clears it. Look around—not just games, even anime—barely anything out there doesn’t try to piss you off. Out of nowhere a love triangle to give you heartburn, or they’ll torture some poor girl to make you feel bad, or pull a time loop or isekai twist that makes you spit your drink. Compared to all that, Tayutama 2—a game so positive it’s practically a PSA about humans and Tayutai living in harmony—is a breath of fresh air.
Sure, it didn’t sell great on Steam, and the price is a quarter of what you’d pay for 2B after the price hike. But that’s reality: bland positive content isn’t stimulating enough to attract the twisted otaku crowd. Only ass sells.
Honestly, at this point I’ve basically turned into a pure moe-otaku.
What’s a moe-otaku? It means I no longer care about plot or story direction. As long as the girls are cute and the voices are nice, I’ll fucking say the game is good, and if someone says it’s not, I’ll fucking find excuses to say it is, and so on and so forth…
But you can’t really blame me, right? This is a world that judges by looks.