紙の上の魔法使い
Rukuru’s first new game in two years, and honestly, from the moment 冥契のルペルカリア’s setting was announced, I felt very… uncomfortable.
First off, the title alone looks like people are going to die. Then the character designs straight-up contain elements from 紙の上の魔法使い, which had me suspecting the game was trying to coast on past glories. That said, neither the synopsis nor anything else explicitly states what 冥契のルペルカリア has to do with 紙の上の魔法使い — just a bunch of plausible-sounding edge-balling. Even the CVs don’t line up; I remember the witch being voiced by 小倉結衣, not メイ大姐. I took a look at the plot summary and it turned out to be stage-play focused, which killed my interest even more.
But the scenario writer’s skill is still there, and last year had basically nothing with a decent story, so I went ahead and played it on faith in Rukuru. The whole playthrough was a mess — at one point I lost my eroge machine, then it broke down again, and I finally stumbled my way to the end. Hmm… how should I put it. The quality was about what I expected, but there were some disappointing parts too. So let me just run through it briefly.
I’ve made no secret of how much I love Hihou no Mahoutsukai (紙の上の魔法使い), or of how much I praise its writer, Rukuru. Same goes for Unmei Yohou wo Oshirase Shimasu, the game Rukuru put out before it. What makes this writer so strong is that he genuinely knows how to tell a story — the pacing, the dialogue, the word choice and the overall style all give off this elegant, gripping feel. Other visual novel writers, by comparison, read like high schoolers in the middle of a chuuni phase. That gap hits you hard: play a Rukuru game, then go pick up some mainstream VN, and the latter’s dialogue feels stupid and half-witted next to it, while the former actually reads like a story, one with images in it. I guess that’s what you’d call raw skill in a scenario writer.
After Hihou no Mahoutsukai, the studio Ugui Sugura went quiet for way too long. A little over a year before, they tweeted that yes, they were properly working on a new game; then at the end of 2016 Suisou Ginkka no Istoria got announced, an early 2017 trial came out, and in March it launched with zero delays. Happiness arrived too fast, and I started playing the moment I got it. (I’d love to buy a legit copy, but I have no idea if standard forwarding will get me a friendly invitation from customs — any veterans with a reliable route, please enlighten me.)
前一阵玩nukige太多了,然后nukige玩多了又玩了一票废萌キャラゲー,觉得自己还是应该回到“故事导向”的基本路线上来,搜了下看到了我个人非常喜欢的《紙の上の魔法使い》的脚本师的一个早期作品,叫做《運命予報をお知らせします》,简单看了下日本人在中二空间对它的评价,觉得应该没问题,也就开始玩了。
The game is supposed to be only a dozen hours or so, but it felt longer than I expected. I came away pleasantly surprised, maybe because it’d been a while since I’d played something with writing this good. It got to the point that after finishing it, I booted up the newly released Floral Flowlove (フローラル・フローラブ) and just couldn’t take the gap in prose quality between the two. The former reads like something a college student would write; next to it, the latter is straight-up middle-schooler level……
Anyway, probably because my Japanese has gotten better, I’ve started finding a lot of really dumb phrasing genuinely stupid — it’s not just about clawing my way to understanding the meaning anymore.
Never thought I’d ever have bragging rights, though honestly it just makes me look like a hopeless case.
So at the end of the year I thought I’d check how many galge I played this year. Big mistake… 80. Yeah.
Bundling the split-up releases together would lower that number a bit.
Honestly, I don’t even like galge. I’ve said this more than once: I play them because I hate half-finished anime productions, hate the dumbass plots of light novels, hate the endless circular storytelling of light novel and manga serializations. The only place I can get my Japanese-style fix and a clean, fast story conclusion is a galge—rarely do you see a galge end with “wait for the next volume,” and, bluntly, in a game the protagonist always ends up banging a girl instead of waffling between an ever-growing harem.
I hate being called a “landmine checker” and I hate it when people read my impressions and go “I like big dicks and big tits, if you’re playing adult games don’t act all high and mighty”—but somehow I ended up playing this many anyway. So people say: you’ve played so many, you should recommend a few.
Thinking back over the year, there really aren’t many that deserve the word “面白い.” Most have janky art and nonsensical stories. Recommending the better ones spreads the gospel and saves people some detours—that’s worthwhile. I’ve already eaten shit; sure, part of me enjoys watching others fall into the same pit, but I’d rather watch the ugly bastards who read my warning and dive in anyway.
So let’s go. No particular order, just as they come to mind.