Midori no Umi (翠の海) Review
I first heard about Midori no Umi (翠の海) two years ago. I saw a CG of the heroine standing in the moonlight and she looked so goddamn pretty that I went digging for more, and while I was digging I noticed something off about the CGs — same pose, except in this one she’s holding a bloody knife. Oh. Okay. I know what this is. Yandere heroine setup, dime a dozen. A fan translation seemed to be in the works, so I figured I’d wait for the Chinese release. And I waited. And waited. I waited until even a scrub like me had started reading raw Japanese, and the translation still hadn’t shown up. So I just went and got the game itself.
I didn’t know much about it going in. I skimmed some impressions beforehand — mostly positive, but nobody talked about the plot. All they said was that picking the wrong choice gets you killed.
“The protagonist dying is no big deal.”
So the game began again.