Liber_7 Review
I do have a soft spot for LASS — probably obvious from how much I shit on it.
11eyes was probably the first game I ever really grinded through back in the day. Honestly, a great experience. The part where 劫の眼 kicks in at the end still gets me hyped, and the protagonist’s cheat abilities are pretty damn sick — it blows away all the gloom from earlier and just feels good. Also, the 1v1 between Kusakabe-senpai and Kusakabe Misao — wait, I mean the Kusa… anyway, that was written really well. At least, I’d put it up there with the best battle writing I’ve played.
And so, as you probably know, LASS fell straight into a slump after 11eyes. They put out Shoujo Shin’iki, which was way too far up its own ass, then came Mayoi no Futari, which was pretty badly written, and after that they started cranking out short nukige this year — one about getting married, one about ninja training… I figured the company was doomed, and then out of nowhere they announced Liber_7.
Liber_7 was originally supposed to come out as a follow-up to the 11eyes series, but Shoujo Shin’iki bombed so hard that LASS ran out of money, so it got delayed, and delayed, and delayed again — and only now have they finally squeezed this thing out.
The president of LASS (I think that’s who he is): the freshly married fatass Kenji Mana said, “Liber_7 shares the same worldview as 11eyes and 3days, and it will surpass them.”
Of course nobody’s buying that bragging, right? Given what LASS can actually do these days, just telling one story properly would already be an achievement…
And so Liber_7 got delayed, delayed, and delayed again. All of which was exactly what I expected, so it finally came out on the last game release day of 2016.
Honestly, by the time I got to it I wasn’t really expecting this thing to surpass 11eyes anymore — I’d already played the trial version, and some of it was pretty cringe.
So after playing the full release… it just felt even more awkward.