Parasol has put out another new game. Honestly I don’t expect much from Parasol anymore — their games have lost any real identity or selling point. The last one with actual buzz was Hare nochi Kitto Nanohana Biyori, a.k.a. “Haru na Hana.” That game had serious problems with its narrative logic; calling it a landmine isn’t unfair. After that Parasol felt like it never recovered. Everything since has been a minor throwaway title, made half-heartedly, with painfully generic premises and nothing that stands out. Take last time’s “swimming club” thing, or that one from the start of the year, “My Everyday Romance With My Girlfriend” or whatever — they just slap together a school setting, add a harem with every girl type imaginable, you pick whoever you want, fuck her once, and it’s over.
How do I put this… it doesn’t feel like romance. It feels like hiring a prostitute.
So this time Parasol is back with Sakura Hitohira Koi Moyou (桜ひとひら恋もよう). No idea how to translate the title well. A single cherry petal has the shape of love? Sakura Hitohira Koi Moyou? Whatever, you get the idea. But the premise of this new one didn’t interest me at first glance either… except I noticed there’s a nine-year-old loli elementary schooler in the game, and you can’t even get on her route.
The setup is that the protagonist is going to school as usual when suddenly the school is going to be merged into another one, due to enrollment rates or bad management or whatever. He refuses to accept it and leads a bunch of classmates in protest. That’s the story.
Japan’s declining birthrate is getting worse, so school mergers are a dime a dozen. This premise is just taking the old “a girls’ school gets merged in” setup and flipping it to “we refuse the merger, and it’s not a girls’ school.” What’s the difference? Same soup, different bowl…
That’s what I thought at first. Then I found out the game has a lot more going on inside.
Majo Koi Nikki (魔女こいにっき) left a hell of an impression on me last year, for two reasons: the story itself, and the way it’s told.
The structure is pretty intricate. First, there’s a timeline spanning hundreds of years inside the game. Then there’s a story-within-a-story setup—and the kicker is that the whole centuries-long timeline is itself a story inside a story. In reality, all those tales are just phantoms.
The ending made me want to curse someone out. The protagonist goes through hell to achieve a genuinely moving HAPPY END, and then the TRUE END drops a few lines telling you it was all fake, all just a story, and the real protagonist is trapped forever in the witch’s curse with no escape. A lot of people promptly turned on the scenario writer Shinima Yuu, calling him a bastard who’s out to screw players over again, blah blah blah…
Then, not long after the game’s release, a PSV port was announced: Majo Koi Nikki Dragon×Caravan. Along with the port came news of two new scenarios—one upgrading a heroine to a romanceable route, and a new chapter called “The Passionate Prince and the Little Dragon” (灼熱の王子と小さな竜).
I didn’t pay much attention at first, because for most PSV ports the extra content is irrelevant cash-grab filler. Upgrading a heroine? Seen it a million times—they just cobble together some story to force a route. So I ignored it. Until I saw a Japanese player’s review on ErogameScape that changed my mind. This person said the new PSV chapter wasn’t just random fluff—it was a completion of the original story. The Passionate Prince and the Black Dragon chapter apparently depicts what happens after the original ending, reaching the true conclusion.
That was both expected and surprising. Expected, because Majo Koi Nikki’s story clearly wasn’t finished—the protagonist was still trapped in the diary, so of course there had to be more. Surprising, because they actually finished the story in the PSV version.
So I started figuring out how to get my hands on it. First I waited for a crack, but unlike the PSV version of Shepherd’s Library, nobody dumped it. So I had to camp out on Surugaya for a used copy. Eventually I snagged one in good condition for a relatively cheap price. Not bad.
Back home, I dug out my long-neglected PSV, inserted the game card, hit the power button, and the game started again.