11eyes

Liber_7 Review

I do have a soft spot for LASS — probably obvious from how much I shit on it. 11eyes was probably the first game I ever really grinded through back in the day. Honestly, a great experience. The part where 劫の眼 kicks in at the end still gets me hyped, and the protagonist’s cheat abilities are pretty damn sick — it blows away all the gloom from earlier and just feels good. Also, the 1v1 between Kusakabe-senpai and Kusakabe Misao — wait, I mean the Kusa… anyway, that was written really well. At least, I’d put it up there with the best battle writing I’ve played. And so, as you probably know, LASS fell straight into a slump after 11eyes. They put out Shoujo Shin’iki, which was way too far up its own ass, then came Mayoi no Futari, which was pretty badly written, and after that they started cranking out short nukige this year — one about getting married, one about ninja training… I figured the company was doomed, and then out of nowhere they announced Liber_7. Liber_7 was originally supposed to come out as a follow-up to the 11eyes series, but Shoujo Shin’iki bombed so hard that LASS ran out of money, so it got delayed, and delayed, and delayed again — and only now have they finally squeezed this thing out. The president of LASS (I think that’s who he is): the freshly married fatass Kenji Mana said, “Liber_7 shares the same worldview as 11eyes and 3days, and it will surpass them.” Of course nobody’s buying that bragging, right? Given what LASS can actually do these days, just telling one story properly would already be an achievement… And so Liber_7 got delayed, delayed, and delayed again. All of which was exactly what I expected, so it finally came out on the last game release day of 2016. Honestly, by the time I got to it I wasn’t really expecting this thing to surpass 11eyes anymore — I’d already played the trial version, and some of it was pretty cringe. So after playing the full release… it just felt even more awkward.

Midare Setsugetsuka Hakanaku Chiru Sasameyuki (乱れ雪月華 ~儚く散る細雪~) Review

As a proud LASS hater, I’ve played almost every game this company (aka “Rass” — short for “shit company”) has put out, except for the early Nanako series. I’m talking 3Days, 11eyes, Shoujo Shinki, Mayoeru Futari, plus their fandiscs and all the different versions and whatnot. Honestly, ever since Shoujo Shinki took a massive dump and turned a great setting into an utterly self-indulgent landmine, I’ve been thinking: when the hell is this shit company gonna go under? So I waited and waited, until Mayoeru Futari was announced, then delay after delay after delay. And what did I get? The game wasn’t the landmine I expected — just dumb and bland as tap water, with art that was straight-up weak. Every girl’s tits bigger than the last, each with a more seductive look in her eyes, moaning louder and louder during H scenes. I was overjoyed… practically trembling with glee, dripping wet with excitement. Not because big tits do it for me, but because I finally saw it: this shit company is done for.

11eyes: Resona Forma Review

11eyes: Resona Forma is the fan disc for 11eyes. I actually played it a long time ago, but only went through Kuraki Misuzu’s and Tachibana Kikuri’s routes — at the time the patch was incomplete and I couldn’t read Japanese, so the rest was a wash. Picked it back up recently and found that more of it has been translated, plus I’ve got enough Japanese reading ability now to sort of fumble my way through. So here we are. I’m genuinely attached to 11eyes. It was my first visual novel with gory blood-spraying and dimension-hopping magic battles — before that everything I played was pure romance, mostly straight-up moe stuff. And I really do think 11eyes has a lot of unique ideas in its setup and structure, the fight descriptions especially, the sheer variety of magic writing — sword styles, sorcery, the later scientific magic, hand-to-hand combat. It covers basically all of it and never really fumbles any of it. The most interesting thing to me now is the Void Boundary chapter bundled with the Xbox version and its take on modern magic: magic chant code stored on a server, magicians connecting via phone and remotely loading curses to cast, with magical duels including big-data attribute analysis and network-layer attack and counterattack. Even now I haven’t seen a battle written with that kind of idea again. “For friends and tomorrow” is 11eyes’ theme. For friends and tomorrow — maybe because 11eyes was popular enough that a fan disc was inevitable. The fan disc is called Resona Forma, which is Latin, or should be Resonating Form — you can read it as “resonant form” or “resonance mode,” hinting at the various resonances between the Eye of Aeon and its bearers, and also signaling that the game is an IF, Before, After structure presenting all sorts of possibilities.
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