2018

My Top Galgame Picks of 2018

I played 40 visual novels in 2018 — even fewer than 2017. On one hand that means my real life got more fulfilling; on the other, it means the industry really is done for these days. Looking back, most of what I played was in the first half of the year. The second half was thin — barely anything out there, and nothing that made me want to pick it up. Which is fine. Probably even fewer next year. And honestly I hope the industry croaks soon, so more kids can be freed from it and face reality properly. Still, I did play some. So, as usual, here’s what I think is worth recommending.