Clockup
CLOCKUP is back, and Kono Tatsuya is back too. After that last game about “wolves and sheep,” the two have joined forces again for a new title.
Though honestly I think CLOCKUP carries more weight here… Kono Tatsuya? Who even are you?
The game is called DEAD DAYS. The initial promo material reminded me of a certain well-known manga and its adaptation, “Highschool of the Dead” — my head was full of images of “zombies running wild in the streets while the protagonist and his group keep fleeing.” Then I opened the game and cleared it, and I had to slap my thigh and shout:
“Damn, I got played!”
Strictly speaking this isn’t a “zombie apocalypse survival game” at all. It’s more of a “petty thug goes straight” game, dressed up in a slightly sci-fi coat at most.
Personally, I really like ClockUp’s games, because I always feel they’re very “real.”
Yes, real — the kind of game that’s genuinely 18+ for adults, not one of those “it’s 18+ only because they bolted on some sex scenes” games.
Honestly, if you stripped the optional HCGs out of a lot of 18+ games, the age rating would suit thirteen-year-olds better. ClockUp’s games are the opposite: even if you deleted every HCG, they still wouldn’t be okay for anyone under eighteen. It comes down to the content and the emotions the game expresses — stuff that’s hard for minors to stomach. Most of it delivers shocking gore and violence, and through those shocking images, thoughts about life and human nature.
I always praise ClockUp’s games as insane, but not every ClockUp game is like that — it mostly depends on the scenario writer. Some bring in Light’s lead writer, like Nemurenu Hitsuji to Kodoku na Ookami and Maggot baits. Others are the series of small, deep works by Asa Ei, like Natsu no Kusari and euphoria. And this time Asa Ei took the pen again, teaming up with ClockUP on a new title: Erewhon.
Clockup is a company that often puts out “very serious” games, even though most of the time that’s not the impression it gives.
Because Clockup’s breakout work was euphoria, and I think you can figure out what kind of thing that game is if you look it up yourself. Ever since then, most of the games Clockup has released give off an impression of being “unvarnished.”
By “unvarnished” I don’t just mean the “directness” and “brutality” of the game content, but more the way they embody the characteristics of “18+” games. What is “18+” anyway? It’s adult content, right? And what is adult content? It’s not just pornography, it’s also violence. So these two elements get splashed around to the fullest in a lot of Clockup’s games.
Clockup has made a lot of nukige that express a lot of “erotic” intent, and at the same time it’s also made a lot of “story-driven” games that tell some very interesting stories. Of course, these stories don’t just have “eroticism”—they also have explicit “violence.” Even more absurdly, Clockup has also put out some baffling comedy nukige with a style completely different from its usual dark style. But all these wildly different games come from the same company brand, rather than doing what other companies do and spinning off a sub-brand to keep things categorized. It always feels so haphazard, which is exactly why I said at the start that Clockup always leaves you with some weird impression.
That said, you can’t deny that Clockup still puts out a good game with real depth every now and then. Not just the early Natsu no Kusari, which had a bit of an art-film vibe—Maggot baits from a few years ago was also memorable. It depicts a story of hope being born once again in an utterly hopeless world, yet the game is still packed with very hardcore erotic and violent elements. Those elements aren’t gratuitous; they highlight the game’s themes very well. The game never seems to compromise for the sake of avoiding “extreme” elements—whatever CG is needed, it shows. No beautification at all. Sometimes I feel there’s even a touch of “aesthetics of violence” in there.
Another game that reminds me of this style is DOOM. A lot of people have opposed violence. They’re all dead.
So the original team behind Maggot Baits got back together at Clockup and brought us Nenurenu Hitsuji to Kodoku na Ookami, still with a slightly dark style, which naturally made me look forward to it.
Back in high school I read web novels every day. A lot of them were… okay, I guess. Some were way too terminally online, but at least they told a coherent story with a distinct flavor. If it was entertaining I didn’t nitpick the literary quality, and if it was actually serious I wouldn’t treat it like a power fantasy.
Man, though, seriously written web novels are rare. Most are drowning in internet slang and come with their own snark. A little self-aware snark in a literary work isn’t necessarily bad—it can add flavor—but overdo it and it gets ugly.
I remember two web novels I read: one called Sanguo Houhei Zhuan and another called How I Picked Up the Campus Belle. The latter is actually decent—I’d recommend it, it’s solid for a school romance. The former just made me shake my head… I bring them up because they share a trait: both love their own snark.
“The world is big, but everyone is equal. Picking up girls isn’t the exclusive right of rich, handsome guys. Even a total loser with nothing can have the right to pick up girls.”
“There are two ways to pick up girls. One is to win her favor, fight for the position of boyfriend, and finally round the bases.”
“The other… is to become a girl-hunting hunter. Or, to put it simply, a girl hunter.”
Maggot baits was made by Clockup. If you know them—or if you were dumb enough to poke around—you’ll know they’ve put out a few hardcore titles…
So for Maggot baits, just taking the name at face value, you can probably guess what you’re in for.
Maggot: maggot baits: bait
Put it together and you get bait for maggots.
Given the game’s plot, that’s exactly right. There are tentacles, giant bugs, and the people devoured and gnawed on by those bugs—some called witches, some called hunters.