Deep One Review
Whether or not you’re like me and couldn’t care less about the various works under Type Moon’s banner, you have to admit the same thing I do:
The Fate series under Type Moon is the most successful visual novel ever made.
What counts as success? It’s when a product’s fan effect is so strong that all they have to do is keep reheating leftovers to keep raking in money—where even some slapped-together spinoff with no real connection to anything is a cash-printing machine. If that’s not success, I don’t know what is.
From 2004 to 2018, the Fate series has gone through two anime adaptations, a prequel novel adaptation, countless movie adaptations, and all sorts of spinoff games, spinoff manga, spinoff anime, and so on—all the way up to the current mobile game Fate/Grand Order, which still gets hordes of otaku throwing money at it by the fistful. Sure, the Fate brand has now spread into every corner imaginable, but I wonder how many people still remember that the Fate series started as a game—a visual novel, and an 18+ one at that. I know the thing was originally a novel by scenario writer Kinoko Nasu, and it got turned into a visual novel out of necessity to get it to market, but its debut was, in fact, in visual novel form.
A whole world expanded out of a single visual novel, reaching the point it has now—if that’s not massive success, what is?