miyoo mini

Hands-on: Miyoo Mini

Everyone knows the “handheld market” is hot right now. On top of the old crop of “open-source handhelds,” we’re drowning in “high-performance handhelds.” Plenty of people are chomping at the bit for these things, but most of them are “playing with the machine, not the games”—buying one after another, testing for a bit, then stopping cold. Some call this “electronic impotence.” I don’t buy it. I just think most of today’s “handhelds” don’t deserve the name. They’re more like a “giant desktop PC you can cradle in both hands.” Whether it’s Aya or GPD, each new machine is bigger than the last, and heavy too. I basically have no desire to take them out anymore—you need a dedicated shoulder bag just to carry one. And that’s not even the main issue. The most awkward part is that battery life on these handhelds tops out at two hours. Good luck getting enough playtime out of one on a trip. Aya even showed off a concept machine called the Next 2 that ditches the battery entirely and has you play plugged in. Which is basically an admission that this thing isn’t a “portable handheld” anymore—it’s just a mini desktop you can hold in your hands. If that’s the case, why not just use the TV at home?